Stairs.  Entry group.  Materials.  Doors.  Locks.  Design

Stairs. Entry group. Materials. Doors. Locks. Design

» Call of duty wwii missions. How many missions are there in Call of Duty: WWII. Weapon variety is the key to more experience

Call of duty wwii missions. How many missions are there in Call of Duty: WWII. Weapon variety is the key to more experience

After watching the introductory video, you will find yourself in a boat with your comrades. Very soon, the first operation will begin, which will unfold on the French coastline. When the boat stops, run outside and talk to the lieutenant in the shelters, after that your task is to break through to the indicated marker, to do this, run from one shelter to another, move randomly so that you are not shot down.

Having reached the indicated place, place explosives on Bangalore. To do this, move the pointer over the circle and press the button shown. After the explosion, go into the bunker. Run into the trenches on the left side, killing a few opponents, you can take first-aid kits.

Note: The health bar does not regenerate automatically like in other modern shooters. To replenish health, you must use first-aid kits, which can be found or asked from your squad's medic.

Souvenir- here you can find the first souvenir, to do this, at the end of the trench, turn right to the machine-gun pillbox that shells the beach, inside you will find a souvenir. (1 out of 3 on this challenge)

Having dealt with the opponents, go up the road that leads to other bunkers. Here your task is to clear the bunkers from the enemy. Try to shoot enemies from a distance and only then approach and go inside the bunker, otherwise you may get surrounded. There won't be any problems with the first bunker, keep to cover and deal with the guards.

Feat- on the way to the second bunker, you may notice how a German soldier is trying to kill your comrade in hand-to-hand combat. Kill an enemy to get your first feat. (1 of 2 on this mission).

On the approach to the second point, be careful, enemy machine guns are installed at the exit. Throw a smoke grenade to get past them. Then make your way to the third bunker, where a flamethrower will attack you, killing him you can take his weapon.

Souvenir- do not rush to run to the fourth pillbox, first go left and down (where you came from). The door that was closed earlier will be opened, and inside you can take the second memento. (2 out of 3 on this task).


Feat- on the way to the fourth bunker in the room you need to save your comrade from the enemy again. Like last time, just kill the enemy, so you get a feat (2 out of 2 on this task).


Now you have to get to the last fifth bunker, where a German soldier will attack you. At this moment, the QTE mode is activated, where you need to press the buttons that are shown on your screen. After finishing the fight, check Zussman, then turn around and kill the enemy with a pistol. After that, your task will be to save Zussman, he must be dragged to the nearest medical center. Drag your comrade through the side opening of the bunker. On the street you will need to shoot back from enemy soldiers, try to shoot in the head. Having reached the indicated place, your task will change to another. Now you need a unito kill the enemy artillery that is bombarding the beach. Go in the direction of the indicated marker, finding two houses ( majority opponents sit in the right). Clear them of enemies, and then fortify your position on the first floor (lots of cover) or on the second, where there is a machine gun and you can fire on the advancing soldiers.

Souvenir- pay attention to where the German soldiers appear from (to your right, the machine gun cannot be deployed there), in this direction there will be a souvenir on the table. (3 out of 3 on this task).

You just have to hold out until the arrival of your allies. After destroying the enemy artillery, return to the infirmary to complete the operation.

Operation Cobra

Your goal: take Marigny, France, in order to open a direct route to Paris.

Souvenir- as soon as the task starts, pay attention to the two soldiers who are standing near the barrels. There you can find a souvenir (1 of 3 on this task).

After jumping onto the tank, you will move towards Marigny. German bombers will appear and destroy a couple of tanks. Nearby there are several firearms that will need to be destroyed, as well as one anti-aircraft gun that will allow you to destroy the enemy aircraft. Regroup at the indicated location, and then clear out the barn that the Germans have captured. To the right of the barn there is a road that you must follow to the next marker, hiding in shelters. There is a window next to the wall, which is a great place to take out opponents. There will be less cover on the road to the left, but the Germans are also in a more vulnerable position. In any case, as soon as you finish with them, then go upstairs. Behind the barn is a field with haystacks. It is from here that the Germans will try to counterattack you - shoot them all, using the hay as cover. Move forward, go through the forest strip, where some opponents will try to stop you.

Feat- when you see that an enemy soldier is giving up, approach him and aim, when the gauge is full you will accept his quest and earn a feat (1 out of 3 on this task).

Souvenir- walking along the path that leads to the anti-aircraft gun, next you will find a hut, inside there is a souvenir (2 of 3).


After destroying the bombers, you will have to make your way to the German heavy artillery, which is trying to destroy the allied tanks. Follow Pearson along the road and make your way to the viewpoint. Stop to replenish your ammo, and then jump down and clear all the trenches, where there are two firing positions with anti-tank infantry at once. Pick up the sniper rifle at the right spot and shoot the red canisters of fuel (this will be when you enter the building and go upstairs). Or just shoot at each enemy in three trenches. When all three positions are cleared, the tanks will move forward. Hide behind one of the tanks and follow behind, using it as cover from machine gun emplacements. Don't forget that you can throw enemy grenades aside. Once your tanks reach a certain point, they will be able to destroy the Nazi machine gun positions, allowing you to move on to the next area.

Souvenir- after destroying the guns, go to the far right and go down. Here you can find a soldier's gas mask, this will be the last souvenir on this mission.

Feat- having taken the gas mask, look to the left - there your ally is in danger, save him by killing the enemy (2 out of 3).

Your tanks will be stopped by more PAKs, so you'll have to clear the nearby barn and find a good sniper position (on the second floor). Approach the barn on the right and destroy all the enemies surrounding it - or go to the barn on the left. There is a machine gun point in the second shed, so be careful. To the right of the machine gun point is a red canister - shoot it to kill the machine gunner with an explosion. From the shed, deal with the three PAKs by firing the sniper rifle at the canisters or at each enemy separately. Don't forget that by holding the Left Shift you can hold your breath.

Feat- after destroying the PAKs, cross the enemy trenches, there you will meet Pierce. When faced with enemies who are trying to surrender, spare them to get a feat (3 out of 3).


After regrouping with Pearson, you will find that the Charlie Squad is surrounded by Germans. You will be placed in a jeep - you need to go as soon as possible to save them. The marker at the bottom of the screen with a scale is not a timer. The bar indicates the likelihood of you encountering "Charlie" based on how fast you are driving. Crashing into obstacles, you will slow down the movement. After a few seconds of driving, Daniels will hand over the steering wheel to Zussman, and you will have to machine-gun the opponents in the enemy vehicles. Once in the village, kill the Nazis until you finally kill them.

Citadel

Your task is to capture the church, and then climb the bell tower to cover your allies from above. In the same place you will find a sniper rifle with optics. Move through Marigny, use smoke grenades more often to call in mortar fire whenever possible.

Souvenir- after dealing with the enemies, not far from the beginning of the quest, on the second floor near the stairs on the right, there is a small medallion hanging in front of a picture of a convex wall, take it to get your first souvenir on this quest (1 of 3).

Feat- when enemy reinforcements appear, hold out until the appearance of all-terrain vehicles. At this point, give first aid to your comrade from the squad (1 of 1).


After the destruction of the Germans on all-terrain vehicles, move to the indicated place and stand behind the machine gun. You will try to counterattack the Nazis, who will appear on the left side of the screen. The machine gun deals massive damage, and is shielded well enough to protect you. But if you're having trouble identifying opponents, then ask Pearson to point out the targets.

As soon as you enter the church, you will see an ammo box that you need to use to replenish them. When you do this, a machine gunner will open fire on you from the second floor, and several other opponents will appear on the first tier. Go to the right side of the church and methodically move towards the visible targets, killing one by one. Open the door to the courtyard of the church, after reloading the weapon.

Souvenir- having dealt with the enemies in the church, go to the right side of the building, there is a small niche near the pit from the explosion, where there is a souvenir (2 of 3).


Some of your allies will leave the church to destroy the anti-aircraft guns, while you and a couple of other soldiers will have to climb the bell tower and cover those who went outside. Climb up the indicated stairs, and then get to the tower and pick up the sniper rifle. In front of the sandbags, kill four or five Germans. Next, the enemies will appear on the left side of the square, and you try to be the first to kill the one with the flamethrower. After three snipers in green camouflage will be on the second and first floors of the building opposite. A little later, three all-terrain vehicles will arrive along with gunners. Kill the last ones, and then take care of the rest. Zussman will make his way down the street to the anti-aircraft gun. Enemies will appear on the second floor of the building on the right - shoot them all. As soon as the anti-aircraft gun is destroyed, the Germans will fire on your position. Some allies will die, and once you're knocked down, perform simple QTEs to dodge the falling bell. Going down the stairs, you will be trapped by a beam that has fallen on your foot. This will start another QTE scene. When you remove the beam from your feet, then follow down and leave the church before the bell falls. After a successful escape, you will need to hold the position, killing the Germans who are counterattacking through the square.

Souvenir- hide in the cover on the right, there you will find a large object with which you can interact (near the sandbags). This is the last memento for this mission (3 of 3) and the last memento for the location.


The Germans will run both on the left and on the right flank. Listen to Pearson and Stiles to find out which side has more enemies. There are weapons and first aid kits scattered around the location. Do not forget that sometimes picking up a new weapon is much faster than reloading what is in your hands.

In this task, you will have to fight on a fortified train and chase it, all in order to stop it. One of the features of this task is that it can be completed in two simple ways: stealthily and attacking in the forehead. Move towards the marked target, if you are detected, a report will start before the train - you need to hurry to catch it. To act covertly, you must not rush and move slowly from one target to another. After the cutscene, sneak up behind and kill the sniper by pressing the Q key. A truck with an officer will appear - he will be marked as the main target - shoot him, and the allies will deal with the other two enemies. Follow Crowley through the window into the building, where a German will appear from the hallway on the left. Kill him stealthily and don't even try to shoot at two fascists outside the window - you don't need them.

Souvenir- near the window, in the room on the left side there is another German. Don't worry - one of your allies will finish him off. Once you're on the other side of the house, turn left to find three Nazis talking. Kill them quickly so that no one warns the others. Then look into the basket, where the first souvenir lies. (1 of 3)

Go to the area below, where there will be several routes at once, along which you can go through a spacious field in front of the house. It is best to move on the left edge. When you are at the camp, you will notice a jeep driving here. Do not rush - wait until all the opponents pass by, into the courtyard of the house, after which it remains to kill two enemies - one near the truck, and the other - against the wall ahead. Wait until the two Germans take different routes. You can even use firearms - they are very powerful and quiet (with a silencer). As soon as you make your way through the hole in the wall on the left, you will find yourself in the second area with a fire in the center. Kill the German outside, in front of you - those who are inside will not notice you. Then kill the enemy inside the house. By that time, another enemy may come up and examine the body of his partner lying on the street. Kill him, and then deal with the one on the other side of the fire.

Souvenir- upon entering the house, there will be a souvenir right in the room, it lies on the piano in the form of a necklace. (2 out of 3).


Head inside, as soon as you are in the next area, you will be automatically detected by enemies, which will interrupt the stealth passage of the task and turn it into a real train chase. First, you will need to clear the entire yard from opponents before the countdown ends, announcing that the train has left. There will be a lot of enemies on the street. Throw a grenade that will destroy some of them. Next, the dogs will run, which will immediately attack you - shoot the animals. You need to get into the building across the road, to the post office, from where you can take the train. Collect ammo and first aid kits from the allies and try to kill the Germans as soon as possible.

Feat- moving forward you can find a wounded soldier who lies on the road near the passage to the courtyard. You need to drag him to a safe place to get the feat. (1 of 1)

A star icon with a circular, empty bar indicates whether you can catch up with the train. Several Germans will try to attack you from where you came from, so be careful. Whenever possible, always take ammo from Stiles. After killing the enemies in the courtyard, go inside the post office.

When you clear it too, then open the door to see the train shooting at you. The train will leave, and you will have to jump into the jeep and catch up with it. Then drive along the road you see, trying not to crash into anything. Zussman will take control, and you will have to kill opponents with a machine gun. The main thing is to pay attention to those Germans who climb onto the roof - most of them will have RPGs.

Souvenir - The last souvenir can be found after the train wreck. While moving through the rubble, you will meet the enemy, defeating him, look at the boxes on the right. There you will find a radio - the last memento for this mission. (3 out of 3).


When the train wreck stoppedrejoin your squads to start a new mission.

Liberation

Collateral Damage

Here you have to deal with the liberation of Paris and play for two characters. First, you will take on the role of a French spy K Amil Denis, Rousey. The task of which undercover will meet with the general and start sabotage. At the beginning of the task, you will be given the opportunity to study the documents, you need to memorize them well. To get to the protected area, go to the guard and show him the documents. When asked why you are here, select " Personal documents". You need a man named Fisher, who is dressed in a gray uniform of an officer. He works under the name Oberst and is your spy. Scattered throughout the hotel are many documents available for study. There are quite a few people you can talk to for more information.

From here you can take different routes. If you want to get directly to the spy faster, then rewind the information below. Follow through the vestibule, you will see a room behind it on the left - enter it and make your way into the room in the back. You will see an officer studying the map.

Ask him for Fischer to find out that he is in the filer. After leaving the room and returning to the corridor, go left. You will see an officer in a black uniform close the door and start walking down the corridor. You can either follow him to his destination, or stun him, or pick the lock. Either way, you won't get caught.

Souvenir- there is a bathroom around the corner that you can enter. Search everything here and take the first souvenir. (1 of 3)

Going downstairs, you will see a soldier beating a woman - this happens in a side room. You can enter there and kill this soldier, or leave the girl alone - this is not a feat. Chat with the German soldier near the men playing the card - ask if he is Fischer. He will tell you that Fisher went up to the second floor. Also in the basement you can find a cell with a prisoner and a guard sleeping nearby - pick the lock on the cell. The basement has two stairs. Find the far one and go up to the second floor to meet Fisher. Your contact will be at the table. You can ask if he is Fisher, or you can say the passphrase right away. He will lead you to a side room and explain that you showed up early. You need to meet him later so that he can hand over the explosives. He will send you through Heinrich's office. Follow the existing marker directly to Commandant Heinrich's office, going up to the third floor. Enter the room and try to open the window - this will lead to the appearance of an officer who will immediately begin the interrogation. You will speak to him in English. When he asks his first question, select the Spiegel option (he, according to the documents, sent you here). The commandant will identify Rousey, start to confuse and then lash out - perform simple QTE actions to grab the goblet and finish off the enemy. As soon as you kill him, then get out through the window and head to the military room, where Fisher is waiting for you. As soon as you meet him again, then pick up the suitcase from the floor - unfortunately, he will be caught. Quickly head downstairs to meet Crowley. You will be stopped by a guard who will ask a question and ask you to show the suitcase so that you do not answer, he will suspect you, but your partner will help you. Then you will go to the courtyard, which is well guarded by soldiers. Here you can secretly install explosives on the gate or choose a convenient position to shoot opponents, the choice is yours, but the first option is still better. And on the right side of the courtyard, in one of the buildings, you will find how Fisher is being interrogated, get into the house and save him, in the future he can help you.

After planting explosives on the server gate, you need to mine the opposite gate.

Souvenir- when you place explosives on the northern gate, open the door on the opposite side of the passage. Further, there may be opponents if you acted covertly, if not, the path will be free. go upstairs, and go to the room at the top of the stairs, there you will find a souvenir on the luggage near the couch. (2 of 3)

By placing explosives on the second gate, you will take control of Daniels, whose task, together with a detachment, is to break through the area and enter the fortress. Make your way through enemies without moving far from your squad.

Feat- When you find yourself on the bridge, you will find the wounded there, save him to get a feat (1 of 2).

Souvenir- At the end of the bridge, you will come under heavy fire from a machine-gun point, hiding in shelters, look around. Not far from you there will be a tarp and empty bottles, on the right side you will find the last memento for this task. (3 out of 3).

Walk along the bridge, periodically hiding in shelters. At the end of the bridge on the second floor of the corner building, diagonally from you, there will be a machine gun point and several enemies, one of which has a grenade launcher. Use cover, pay attention to the tarp and empty bottles. On the right side of the table is the third and final memento of the level.


Feat- having dealt with the armored personnel carrier that appeared. Regroup with your comrades and fight your way through the house armed with a shotgun. After killing everyone on the first floor, go to the second, where some of the enemies wish to surrender - accept their surrender to get a feat.

As a result, you will strengthen in one of the buildings, with a machine gun. Your task is to stop the advance of the Germans who are trying to regain their positions. When your position is undermined, run out into the street and continue the battle. Take a grenade launcher and destroy enemy vehicles, so you end the battle.

death factory

The Allies have turned the tide of battle and now your rear will capture the German city of Aachen. After the cut-scene, take cover and shoot back, then gradually move on. When you approach the marker and take the phone, you will take control of the tank. Your task is to deliver a tank platoon to the square to help the allies. In this part of the task, you will control a tank and fire at enemies from it. At first glance, this may seem easy, but do not forget about enemies with grenade launchers. Always eliminate dangerous opponents first (they are highlighted and usually hide in houses). Sooner or later, you will encounter an enemy tank - "Panzer". First of all, turn back - the enemy has impenetrable armor in front, so you will have to maneuver among the ruins and attack only in the back of the tank. After destroying it, move on until you collide with the "Tiger", and another "Panzer" will press you from behind. The first is not very dangerous (just has more health than the Panzer), focus on destroying one tank, and then deal with another. Having dealt with enemy tanks, you have to overcome a small obstacle in the form of an enemy platoon. And behind them there will be a square.

Having done this, try to climb the hill, but a German "Tiger" will break out of the building on the right. In addition, another Panzer will spawn at the location behind you. Turn left and go around the "Tiger" in the same way as you did with the "Panzer". Focus on destroying one of the two tanks, and then deal with the second. You need to shoot exclusively in the side or back. In terms of armor and firepower, these tanks are stronger than yours, but the American one has an advantage in speed.

After finishing the battle on the square, follow the German fortress - the marker indicates.

Souvenir- after the ambush with the machine gunner, take the document from the piano. (1 of 3).

Feat- After the second machine gun fire, before you enter the building with the detachment, help your friend. (1 of 3)

On average, it will take you 6-7 hours to complete Call of Duty: WWII, not counting the credits. Not much, but still the question arises, how many missions are there in Call of Duty: WWII, in this guide I will talk about it. Beware - spoilers!!!

There are a total of 11 story missions in Call of Duty: WW2. Here is the list:

  1. Normandy - save Private Ryan on Omaha Beach, clearly understandable. At the end, Zusman gets hurt.
  2. Operation "Cobra" - classic shooting in the scenery of the Norman hedges and towns at the crossroads.
  3. Marigny - we take a town with guess what name, heroically capture the church, it is demolished under the renovation program right with the player inside. Tensions are growing between the bad bad Sergeant Pearson and Private Zusman. Pearson considers Zusman a useless schmuck who returned to duty too soon after being wounded. In-from.
  4. Train - mission introduces us to the operatives of the British top-secret office SOE = SOE (Special Operations Management) Edgar Crowley and Vivian. They run into a German armored train carrying V-2 rockets to Paris. While the protagonist of the previous missions, Daniels, is freaking out from their (the British, not rockets) skyscraper coolness, the soyites find archival certificates on the train. The French partisan Rousseau appears and proposes a cunning plan to use these papers.
  5. Wolf's Lair - Liberation of Paris in August 1944. We play as a strong, independent and epic partisan Russo. Consists of two parts. In the first of them, together with Crowley, you need to dress up in a Nazi uniform and play role-playing games to get into the German headquarters in the capital of France. The mission includes unique game mechanics such as interacting with German soldiers. The second part is, in fact, the liberation of Paris, together with the USO and the resistance.
  6. Aachen - the war came to German soil. Aachen is the first German city occupied by the Allies. A very intense urban battle, they say. We will see. Or not, if you don't care, but then I don't know why you're reading this. The development of the conflict between the characters Turner (good) and Pearson (bad). In the trailer, Turner punched Pearson in the face, if you remember, so stock up on popcorn. German civilians appear. Earlier there was infa about a certain German family, perhaps they will be just at this level. There will be some dramatic incident with them.
  7. Hurtgen forest - we clear the path for the allied convoy in the Hurtgen forest on the German-Belgian border. The optimistic tone set by the first missions is beginning to change to… pessimistic, I guess. This battle has earned the sweet epithet "Death Factory" and will plunge us headlong into a fierce battle with the enemy, harsh weather and frozen mud. The Nazis detonate bombs in the treetops, showering allies with shrapnel made from broken wood.
  8. Height 493 - we take the height at which the enemy artillery dug in. The tension within the detachment is growing very strong, which will have serious consequences in the future. Oh yeah, the mission is inspired by the movie Hamburger Hill.
  9. Ardennes operation -
  10. ambush -
  11. Rhine -

Over the past nine years, Call of Duty has managed to play all sorts of fictional military conflicts of the present and future, gave players a tour of the ruins of Washington and the Martian plains, and now, after space shootouts, laser guns, jetpacks, exoskeletons and killer robots, the scriptwriters have a fantasy, seems to have dried up. But it doesn't matter, prequels and remakes have not yet been canceled, so welcome to the coast of Normandy, recruits. Do everything as in training and stay alive.

Call of Duty: WW II

Genre FPS
Platforms PC, PlayStation 4, Xbox One
Developers Sledgehammer Games, Raven Software
Publisher Activision
Website callofduty.com/wwii

The scenery is old, the characters are new. In Call of Duty: WWII, the soldiers of the 1st Infantry Division of the US Army will begin their difficult journey by storming the eastern part of the Omaha beach, take Marigny and Aachen, liberate Paris, fight the Germans in the Hürtgen Forest and the Ardennes, and finally capture the Ludendorff Bridge - the last surviving bridge over the Rhine.

Call of Duty: WWII is a classic military drama about brotherhood in arms, the seven-hour campaign is drunkenly, but the merit here is more the developers than the writers. From a technical standpoint, the game looks great, it's probably the first Call of Duty in years that doesn't feel like a blast from the past. Yes, and it is played, especially at high difficulty levels, WWII is wonderful. In most missions, the player literally has to overcome, there are always more Nazis, the whistle of bullets and incessant explosions make you squeeze your belly into wet sand, road dirt or snow-covered stones, trying to survive first, and only then figure out where to run and what to do.










In the trenches, the Krauts are burning Private Daniels with flamethrowers, crushing tank treads, annoyingly accurate sniper fire makes you think twice before leaning out of comfortable cover, and machine gun bursts are often sent to the loading screen. Health itself is not restored, you have to look for first-aid kits, which only adds adrenaline. Nearby, comrades-in-arms die and get injured, some, by the way, can be saved by dragging them to a safe place in time. And here the first troubles begin.

It is worth stopping, thinking, interrupting the frantic race, as you notice the flaws in the game design. Enemies remain deadly as long as you attack from the right direction, as long as you behave unpredictably, the AI ​​is stewed, lost on the ground and for some time is defenseless. Wounded comrades must be dragged to a predetermined place - behind this stone the fighter will come to his senses and continue the attack, but for some reason he will die behind the next one. The enemy always behaves in the same way, moves exclusively along specified routes, and in stealth missions, he is also unforgivably deaf and blind. The missions also cannot boast of variability in passing, WWII is a classic spectacular rail shooting range. If you love this game formula, then you will be satisfied with the campaign - in this Call of Duty remains true to itself and why give up what the series knows how to do best on the market? Unless the plot this time let us down a little, after the crazy, famously twisted cranberries of recent years, we have before us a simple story of four friends who fell into the millstones of the largest military conflict in history. And, what is most offensive, the game does not really try to use the bright characters of the characters - for the first four hours we are just soldiers following the order, which is their only motivation to move forward.










What is also striking is the bewildering caution with which Call of Duty: WWII approaches the topic of Nazism, which is especially noticeable against the backdrop of the recent Wolfenstein II: The New Colossus. If in the latter the Third Reich was shown as an empire of absolute evil, which, in principle, corresponds to reality, then in WWII German soldiers are just guys who differ from “ours” in the color of their uniforms. Inhuman cruelty, of course, is mentioned, but more and more remains behind the scenes. Not even an antagonist as such in the game. SS Polizeiführer Heinrich could pass for him, but he appears in one episode with one single dialogue. Having demonstrated such an impersonal, sterile Nazism in the game about World War II, the scriptwriters of Call of Duty: WWII signed their own weakness. Although first of all, questions should be asked to Sledgehammer co-founder Glenn Schofield, who said that the developers adhered to the ideas of the “clean Wehrmacht” myth when creating the game. In multiplayer, according to Schofield, players don't play as Nazis, but as "German soldiers just doing their duty." In France and England, yes. I don’t know about you, but I’m looking forward to see if Sledgehammer Call of Duty is made about, say, Syria, to see how simple Iraqi ISIS soldiers will do their duty.










WWII multiplayer looks a little strange against the backdrop of the latest games in the series. We are already used to vertical combat, homing mines, double jumps and wall running, but here, for obvious reasons, all this is not. The dynamics, due to the weapons used, suffered somewhat, however, you quickly get used to it. The scheme, by and large, has remained the same - there are divisions, they are also character classes, there are weapon sets, scores, character leveling, with the subsequent opening of new types of weapons, and pumping of the weapon itself. The firefights are linear, now, instead of turning your head in all directions, waiting for the enemy to appear at least from the air right above your head, you have to worry more about covering your back and making sure that the enemy does not run out around the corner.

All sniper nests and windows from which a machine gun burst can fly are remembered literally in 3-5 matches, and as a result, test shots through the wall often please with an extra frag. Running around is not encouraged here, so those who like to cut the enemy with a knife on sprints will be disappointed. Sniper cards are also just nothing that upsets. The ball here is ruled by automatic weapons - boring, beaten, but it works. However, if you want to harass your opponents, then you can arm yourself with a Lee-Enfield for half-map shooting and a pump-action shotgun with incendiary rounds for close combat. The combination is not the most effective, but spectacular, it burns the enemy both literally and figuratively. Shooting is generally adequate, but the ballistics of sniper rifles takes some getting used to, since there is no bullet drop - at first you automatically correct for distance and smear.










All game modes are standard for the series, with the exception of two - CTF with rugby twist (the ball-flag must be carried to the point at the enemy base, while passes can be passed) and the “War” mode, for which Raven Software was responsible, which became a real gem of WWII . War is a kind of analogue of the "Storm" from Battlefield, in which teams take turns completing several different goals, moving forward on the map. For example, on the Omaha beach, you first need to land on the shore, blow up two enemy bunkers, then destroy the communication stations at the German base and, having made your way deep into it, blow up anti-aircraft guns. At the same time, unlike the same Battlefield, it is impossible to get bogged down in skirmishes for half an hour, the time to complete each goal is strictly limited, and, as a result, each task is completed in some 5-7 minutes, or the round is considered lost and the sides change places.










The headquarters, which acts as a social hub in the game, allows you to access daily and weekly tasks, practice shooting and using killstreak rewards, fight another player one on one, play old arcade machines and, of course, open a couple of loot boxes. The rewards from the latter, contrary to expectations, do not particularly affect the gameplay, however, the need for a hopeless grind for the sake of obtaining cosmetic items also does not bring much joy. We miss the good old days when you had to show some skill to get the coveted skin for a carbine, and not reach for a credit card.

Call of Duty has been the king of futuristic multiplayer shooters lately, and we've had concerns about how the setting change will affect the game's multiplayer. Yes, the changes that have taken place - “boots on the ground”, weapons without frills and DOTA-like, looped, multi-lane maps, may not be to the taste of many, but in fact the multiplayer came out great, with a lower entry threshold, and bet now it's not only about spinal shooters, which hasn't happened to the series for a very long time, and the "War" mode is a great incentive to buy a season pass.










Not without the obligatory Call of Duty zombie mode. I have to warn you right away that for me the last worthy co-op about shooting zombies was Left 4 Dead 2, so I didn’t appreciate Nazi Zombies, just like all previous iterations of this mode in the games of the series, but I’m sure that fans will like it, at least it looks and plays better than before. This time, the stellar cast (Kathryn Winnick, Elodie Jung, David Tennant and Ving Rhames) will be thrown into the Bavarian village of Mittelburg in search of a missing scientist and works of art stolen by the Nazis. Of course, under the village is the laboratory of a mad scientist, and its streets are teeming with the undead. A group of four players will have to kill zombies, buy weapons and ammo and solve puzzles, gradually moving deeper into Mittelburg. The puzzles are not exactly too difficult, but they are not obvious, and without a normal level navigation system, it is unlikely that they will be able to cope with them the first time. As a result, in a group with inexperienced players, the adventures of the four heroes turn into a nightmare - you have to blindly run through the levels and pull all the levers in a row, simultaneously fighting off waves of the undead. Pleasure, to be honest, below average. Experienced players clearly know where to go in the first place, what to do and what weapons to buy. They are easier, but also more boring.









Pros: Spectacular campaign, “War” mode, multiplayer does not look like another self-copying

Minuses: the rail shooting range in a single-player game will not appeal to everyone, the support for the myth of the “clean Wehrmacht” is bewildering

Conclusion: Call of Duty: WWII gives us everything that we used to get from this multi-million dollar blockbuster - epic, spectacular, good multiplayer and this time we did without cranberries

Don't know which division in multiplayer mode Call of Duty: WW2 choose? Our new walkthrough guide Call of Duty: WWII will tell you some secrets that will help you choose a division for your fighting style.

One of the important questions at the very beginning of the game in Call of Duty: WWII, when you first go to the multiplayer mode will become - "Which division is best to choose?" And while you have not chosen a division that suits your fighting style very badly, we have prepared for you this guide on Call of Duty: WWII multiplayer mode, in which we will tell you about all the fighting divisions that are available in the game so that you can choose the right one . And in the future, do not spend tokens on choosing a new division.

Divisions in Call of Duty: WW2 are class types that offer an advantage to players who use a certain type of weapon. For example, if you like to use rifles in your fights, then infantry is the best choice, or if SMG is more your speed.


Each division unlocks certain buffs, based on each playstyle and weapon, that can be active once a match has started. But if you use a division correctly to level it up, you will soon get powerful new weapons for each division.

We recommend experimenting with each division whenever you get the chance. But in the early stages of a multiplayer game in Call of Duty: WW2, you'd better choose one of the available ones until you have tokens to select another division, squad.

Infantry


The de facto marksman unit, the infantry, will launch their members with a screw bayonet for every rifle in the game. With it, a melee attack looks very effective, as you will only need to make one hit, since in other classes a melee attack is always two hits. Unless, of course, you're backstabbing your enemies. As you level up this division, you'll get an extra primary weapon slot, extra ammo magazines, and shorter ADS time. If you love using rifles, this division is for you.

airborne

Those who regularly use SMGs in Call of Duty know full well that joys move fast and won't catch enemy players; Sledgehammer games understand this too. Selecting the Airborne Division will launch all of your SMGs with a suppressor that can be applied or removed at will. You'll lose some top damage, but you won't show up on the minimap when you shoot while it's bound to your weapon. As you level up this division, you will be able to be faster and faster in handling and overcoming obstacles.

Armored

Have you ever dreamed of becoming a one-man army? Take the whole match into your own hands with a machine gun? Like any great hero of the 80s? We have good news! There is a special squad/division for you. As you level up, you will increase your resistance to firearms and explosives, not to mention the immunity to explosions around you. You'll also receive an LMG Bipod for any LMG you choose, allowing you to refill the store almost anywhere. This division is really for the Commandos that lives inside of us.

Mountain division

Silent, invisible and deadly at undeniable ranges Mountain Division, where snipers are at their best. As you make your way through this division, you will gain UAV invisibility, making you invisible to Scorestreaks and unheard of by your enemy. In addition, you will be able to temporarily take a breath with any sniper rifle that is stable until you fire. If your heart is in sniper rifles, then this division is yours.

Expeditionary Division

The best close range players will tell you that having a good melee weapon is not enough. You need to act very fast to win. Luckily, Call of Duty: WWII has an Expeditionary Division that is made to understand this, and have created a group that specializes in using grenades as a means to distract your enemy while you deal with them or run away.

Every shotgun you use while in this division will have incendiary projectiles that cause enemies to fire on contact. It's not a huge damage boost, but it does add enough to turn the tide of battle in your favor.

As you level up your division, you'll increase the amount of tactical and lethal gear, the ability to throw that equipment faster, farther, and while running, and finally the ability to resupply your gear from the enemies you've killed.

General information:

Achievement difficulty: 6/10

Offline: 45/50 onXONE (830 ) and 45/51 onPS4 (36 ,8 ,1 )

Online: 5/50 onXONE (170 ) and 6/51 onPS4 (2 ,2 ,1 ,1 )

Estimated time to get all achievements: 50-60 hours (15 hours story campaign, 10-20 hours Zombie mode, 25 hours multiplayer mode)

Minimum number of passes: 1 (can replay chapters)

Missable Achievements: Not

Unknockable/buggy achievements: 1 (" RickyRecruit/ Nimble Novice" - achievable, but may take more than 21 days for some players due to glitches with the trophy counter)

Does difficulty affect achievements: Yes, the game must be completed on Veteran difficulty.

Introduction:

Welcome to the Call of Duty WW2 trophy/achievement guide (also known as "Call of Duty WWII", "Call of Duty World War 2" and "COD WW2"). If you've played previous Call of Duty titles, this list of trophies will sound pretty familiar to you. The list can traditionally be divided into three categories: campaign, multiplayer and zombies. These are three unique game modes. There are no missable trophies here! In the campaign, you can restart any chapter at any time to collect missed collectibles and complete chapter-related achievements. In the campaign, you are waiting for one trophy for completing each mission and one achievement that requires you to perform some specific actions in each chapter. In addition, in each chapter you can find 3 collectibles called souvenirs. Missions in the game are relatively long. If you want to exit the game, go to the pause menu and select "quit" instead of just closing the app. You will only be able to continue from the last checkpoint if you select the "quit" option. When you simply close the application, the save is not created and the entire mission will have to be replayed. As for the guide below, you can go through the steps in the order you want. It doesn't matter if you start with the story, zombie mode, or multiplayer mode first, but it's best to start doing daily challenges as soon as possible.

Step 1: Multiplayer and Daily Challenges

On the multiplayer mode, it is worth noting a few points. The first thing you should think about is completing the 21 Daily Challenges (Daily Goals) and reaching Prestige 1 (Level 55). Every day you are waiting for 6 tests. Therefore, in order to complete 21 challenges, you need to play multiplayer for 4 days. However, it is worth noting that some tasks may be more difficult to show. So if you can't complete the challenge, you must wait another day and complete the easier one (then it will take you 5 or 6 days). The challenges are the same for all players. You can get daily challenges (called "daily goals" in the game) from Major Howard at HQ.

The reason multiplayer is the first step in this guide is because you have to do the challenges daily. Although you are free to complete the steps in any order. As stated earlier, it doesn't matter if you complete the campaign, multiplayer or zombies first. Just remember that online challenges are the only thing that will keep you waiting. And you have to do at least the simplest of them every day.

Step 2: Campaign on Veteran difficulty, special trophies with specific actions for each mission, collectibles and heroic deeds

If you have experience playing shooters, then you can start right away on the Veteran difficulty level. At the beginning of the game, it may be difficult for you. This is because, unlike other shooters, in this part you do not have automatic health regeneration. The only way to restore health is to heal with a first aid kit. It may take you a while to get used to it, but once you get the hang of it, it's not that hard. Later, you will meet a teammate who can provide you with several health kits at once (with a waiting time to replenish stocks) and another who will share ammo with you. From another ally, you will be able to receive artillery signal grenades, which allow you to mark the location of the enemy for an artillery salvo. If Veteran difficulty is too high for you, you can start on a lower difficulty level. Just remember that you will have to play through the game again later, but on Veteran.

In each mission, you will receive one trophy for completing and one achievement for completing certain tasks. Complete all activities for trophies related to missions during the passage. Some of them can cause problems on the Veteran. If you're having trouble with trophies, then feel free to come back for them through chapter selection on a lower difficulty after beating the game. All trophies for action in missions allow you to download checkpoints! If something does not work out for you, then immediately restart the checkpoint. Do this as many times as needed.

Along the way, don't forget to collect 33 collectible souvenirs and perform heroic deeds (it's especially easy to forget to drag 9 allies to safety). There are only 11 missions in the game and in each you will find 3 souvenirs. Varieties of heroic deeds in total: drag 9 allies to a safe place; force 4 enemy groups to surrender; save 10 allies grappling with the Fritz. These heroic moments take place in specific and predetermined places. For performing all deeds of the same type, you get a trophy.

Step 3: Zombie Mode

As usual in Call of Duty, Zombies trophies are the hardest and most confusing. If you have teammates experienced in this mode, it will be quite easy. Alone it will be very difficult, especially Easter eggs (we rate the difficulty at 8/10 in solo and 5/10 with an experienced group of players). Therefore, it is highly recommended to do this with a group. Even if you have only 2 players with you, it is still easier than alone.

The most time-consuming task is to complete the main Easter egg. Several other trophies for this mode are sure to get while working on Easter eggs. All non-Easter Egg achievements are pretty easy to get.

For help with the main easter egg, you can refer to the video guide in achieving " Fireworks / Fireworks".

VE / Complete victory
Get all the trophies for playing Call of Duty: WWII.

If you're playing on PlayStation 4, you'll unlock this achievement once you've completed all the others.

Friend in Need 25
Ask Zussman for a first aid kit 30 times.

During the campaign, you can click on to ask your friend Zussman to give you a first aid kit if you are near him. This ability requires a cooldown time.

You can farm by reloading the checkpoint. A good place to farm is at the beginning of the third mission "Citadel". Kill the first enemies in this mission to charge this ability. The checkpoint is saved upon entering the church and by this point you will already have Zussman's ability charged. Ask for a first aid kit, restart the checkpoint and repeat until you get the trophy.

I See Movement! / I see movement! 25
Request Pearson to detect enemies 25 times.

During the campaign, you can click on to ask your friend Pearson to mark the location of the enemies if you are near him. This ability requires a cooldown time.

You can farm by reloading the checkpoint. A good place to farm is at the beginning of the third mission "Citadel". Kill the first enemies in this mission or drag the affected soldier to safety (heroic deed) to charge this ability. The checkpoint is saved upon entering the church and by this point you will already have Pearson's ability charged. Ask to mark the location of the enemies, restart the checkpoint and repeat until you get the trophy.

Praise and Pass / Pray and pass the ammo 25
Ask Turner for ammo 20 times.

During the campaign, you can click on to ask your buddy Turner for some ammo if you are near him. This ability requires a cooldown time.

You can farm by reloading the checkpoint. A good place to farm at the beginning of the seventh mission "Death Factory". After defending the bridge at the beginning of the mission, this ability will fully charge. Get to the next point, ask for ammo, restart the checkpoint and repeat until you get the trophy.

School of Hard Knocks 25
Ask Stiles for grenades 15 times.

During the campaign, you can click on to ask your buddy Stiles to give you a grenade if you are near him. This ability requires a cooldown time.

You can farm by reloading the checkpoint. A good place to farm is at the beginning of the eighth mission Hill 493. Kill the Heavy at the beginning of the mission or drag the injured soldier to safety (heroic deed). Get to the next point, ask for grenades, restart the checkpoint and repeat until you get the trophy.

Who Needs a Pendant? / Who needs this medallion? 25
Ask Aiello for a smoke bomb 10 times and call for a mortar strike.

During the campaign, you can click on to ask your buddy Aiello for a smoke bomb to trigger a mortar strike if you are near him. This ability requires a cooldown time.

You can farm by reloading the checkpoint. A good place to farm is at the very beginning of the third mission "Citadel". Ask for a smoke bomb, restart the checkpoint and repeat until you get the trophy.

Potato Masher / Mallet 15
Rescue 5 allies by knocking back cocked enemy grenades.

Sometimes enemies will throw grenades at you, especially on higher difficulties and while you are behind cover. The easiest way to complete it is in the second mission "Operation Cobra". After a long tank ride at the beginning of the mission, you will have to go into an enemy building. In the very first house in the mission, clear it and go upstairs. Climbing up to the second floor on the right, you will see a field with haystacks and enemies hiding behind them. They will often throw grenades at you. In addition, there will be a lot of allies next to you.

When you stand on the balcony leading to the farm field, you are effectively blocking the path for your allies. some of them will get stuck because of you (there will be about 10 allies nearby). In this place it will be very easy to protect the required number of allies from grenades.

Chain Smoker 15
Disable 50 enemies with smoke grenades.

It is very easy to farm at the beginning of the third mission by restarting the checkpoint. When the mission starts, you will immediately see a house with a lot of enemies in front of you. Throw 4 smoke grenades at them, restart the checkpoint and repeat until you get the trophy. Press / to throw a smoke grenade. Enemies caught in the smoke screen will become confused and stop fighting for a short time.

I "ve Got You! / I'll help you! 25
Drag 9 unique allies to safety.

For this particular trophy, you need to drag all 9 allies to safety before they bleed out and die.

Quarter Given / Mercy 25
Force 4 unique enemy groups to surrender.

There are three types of heroic deeds in the game: drag 9 unique allies to safety; force 4 unique enemy groups to surrender; Rescue 10 unique allies in trouble. There are a total of 23 Heroic Actions to complete. Each of them rewards you with one trophy. They can be classified as a kind of collectible. The main menu displays how much you were able to complete for the mission.

For this particular trophy, you need to force the surrender of 4 unique enemy groups.

Rescuer / Rescuer 25
Rescue 10 unique allies in trouble.

There are three types of heroic deeds in the game: drag 9 unique allies to safety; force 4 unique enemy groups to surrender; Rescue 10 unique allies in trouble. There are a total of 23 Heroic Actions to complete. Each of them rewards you with one trophy. They can be classified as a kind of collectible. The main menu displays how much you were able to complete for the mission.

For this particular trophy, you need to save all 10 allies that the Fritz attacked and are trying to kill.

Pieces of History 10
Collect all 33 souvenirs.

In total, throughout the game, you can find 33 collectibles called souvenirs.

All souvenirs can be collected through the chapter select menu, so none of them can be missed! You will be able to come back after completing the story to pick up what you missed. When you select a mission, you will see how many items you have already found.

In each of the 11 chapters, you can find 3 souvenirs. Picking up an item, it is instantly saved. You don't have to pick it up again if you suddenly die. You can also exit the mission immediately without losing any collectibles (pause menu and exit). You don't have to reach the next checkpoint for the item to save.

Slow and Steady 10
Use the Focus ability in a campaign for 3 minutes.

While aiming through the scope of a sniper rifle, press / to focus. This achievement can be easily obtained in the third mission "Citadel". In the story, you will have to climb to the top of the church and provide cover for your teammates. You need to focus (hold your breath) for a total of 3 minutes throughout the game.

Distinguished Service / Exemplary Service 50
Complete the campaign on Veteran difficulty.

Complete the game from start to finish on Veteran difficulty.

Veteran difficulty is available right from the start! Unlike most other shooters, your health does not regenerate automatically. You must find first aid kits in the game world or ask one of your allies for them, and then use them to restore health. There are relatively few enemies in the game, and your allies have many useful abilities, such as the ability to give you flare grenades to call for artillery fire on an enemy position. Luckily, your allies' abilities recharge over time, so they can be reused.

Just stay in cover, keep your head down in open spaces, and move carefully, carefully taking out enemy after enemy.

Long Way from Texas 15
Complete "The Day of the Drop" episode.
One of the Lucky Few 10
Get through the fortification in under 2 minutes without getting hit by machine gun fire.

Mission 1: Drop Day

Objective: Capture the beach

The first thing you have to do in the first mission is to run across the beach while being attacked by heavy machine guns. For this trophy, you need to avoid taking damage from the attacks of these weapons. You can reload checkpoints if you suddenly take damage.

In addition, one of the requirements for obtaining the trophy is a time limit of 2 minutes. The timer is not displayed in the game, so you should not hesitate, but run as fast as possible, dodging machine gun fire.

We advise you to run as close to Pearson as possible. He will run when the path is safe and take cover from fire when necessary. You just have to become his shadow and run right behind him. Then the probability that the machine gun will fall on you as much as possible. When Pearson takes cover, you must lie down on the ground. When crawling, the chance of being hit is very low.

Sometimes, however, you will catch a stray bullet and it will take you several tries to get through. Basically you need to stick to Pearson and crawl for cover while the machine guns fire at you. When the guns stop firing at you, then move to the next shelter.

Remember that you can restart a checkpoint on a hit. The trophy will open after you blow up the fence blocking the way for your troops.

The Paddle 15
Complete Operation Cobra.

A story achievement not to be missed.

Ack Ack / Air Defense 20
Shoot down all planes threatening tanks in Operation Cobra.

Mission 2: Operation Cobra.

After capturing anti-aircraft weapons in 2 missions, you need to shoot down the bombers trying to attack your tanks. Only 20 aircraft.

3 right - 3 middle - 2 left - 2 left - 3 middle - 2 right - 2 left - 2 left - 1 middle

No Sanctuary / No one will leave 15
Complete the episode "Citadel".

A story achievement not to be missed.

Marksman / Marksman 25
Never miss covering Zussman from the church in "The Citadel".

Mission 3: Citadel

Objective: Scout the courtyard.

In the third mission, you will have to climb up the clock tower to provide cover fire for Zussman. Pick up the sniper rifle up at the edge of the platform. Now you need to make sure that every round you fire from the sniper rifle reaches the enemy and kills them. By doing so, you will help Zussman achieve his goal.

Remember that you can restart the checkpoint if you miss.

Last Stop 15
Complete episode "USO".

A story achievement not to be missed.

Sunday Driver 15
Finish driving in "UCO" without ever hitting an obstacle.

Mission 4: USO

Objective: Stop the train

In the fourth mission there is a moment with driving. You have to catch up with the train by car. To get the trophy, you cannot crash into obstacles (rocks, fences, etc.).

If you hit something, then just reload the checkpoint. The trophy will open as soon as your friend intercepts the steering wheel, and you sit down at the machine gun.

Champagne and Caviar / Caviar and Champagne 15
Complete episode "Liberation".

A story achievement not to be missed.

Silent Night 20
Sneak through the yard without being seen by enemies in the episode "Liberation".

Mission 5: Liberation

Objective: Place explosives on the north gate

In the first enemy territory, you will be armed with a silenced pistol and will have to sneak past the enemies to place two bombs.

As soon as you get to this place, exit to the balcony and jump over the railing (do not fall down) to the ledge of the house on the right. Walk along it to the next balcony, where the enemy will stand. Stealth kill him, enter the building and go downstairs. Be careful, as two guards will come out of the door on the left below. After waiting for them to pass, sneak into the passage on the left and plant the first bomb on the north gate. Then open the lock of the nearest door. Climb to the second floor and exit to the balcony, and then move along the ledge above the enemies on the right side of the courtyard. We move imperceptibly to the opposite side of the courtyard to the southern gate, where you need to install the second bomb. The trophy will open as soon as you plant the second bomb.

Remember that you can restart the checkpoint if you are discovered.

Human Cost / Planned losses 15
Complete episode "Collateral Damage".

A story achievement not to be missed.

Gasoline Cowboy / Gasoline Cowboy 15
Rescue allies with the Sherman while retaining over 80% of their armor in "Collateral Damage".

Mission 6: Collateral damage

Objective: Get to the theater

At the very beginning of the 6th mission, you will control a tank. This is a relatively long part of the mission, which lasts about 10 minutes. While you are driving a tank, opponents with rocket launchers and enemy tanks will shoot at you.

You must keep your tank's armor above 80% to earn the trophy at the end of this part of the chapter. The armor level indicator is located in the lower left corner. However, it doesn't show how much % you have left, so you're just guessing. Try not to take any damage in the beginning. Try to keep a long distance and shoot at the buildings to destroy the enemies.

Further sections will only become more difficult. At one of these moments, there will be two tanks that will drive around the map. You will need to hide behind buildings so that they lose sight of you, and then sneak up on them from behind. Two shots from behind (or one from behind and the second from the side) are enough to destroy an enemy tank. Just don't shoot them from the front as they can easily shoot back and hit you.

Also, you can set the difficulty level to “Beginner” to make it easier to pass this place. If you are badly affected, then reload the checkpoint.

Death Factory / Death Factory 15
Complete the episode "Death Factory".

A story achievement not to be missed.

Fog of War 10
Sneak through Dragon's Teeth without being seen by enemies in "Death Factory".

Mission 7: Death Factory

Objective: Find your squad.

To do this, you must pass through the foggy forest without being detected by human enemies. There is one dog that will always find you and that's okay. This is the forest that begins with a dead pilot hanging from a parachute.

In the first part, after killing the dog, keep to the right side. There are only 3 enemies ahead and they are easy to bypass if you wait behind a tree while they leave.

Next is a large section with a flamethrower. Keep Right. Along the way, you will encounter two patrolling enemies that can be killed with a melee attack. Keep sticking to the right side and stealthily kill the enemy in front of the bunker while the other opponents leave. Your friend will kill the second adversary in front of the bunker.

The trophy unlocks after you reunite with your teammate, open the door inside the bunker, and enter the forest, but without the fog.

Remember that you can restart the checkpoint if you are discovered. If the enemy saw you for a moment, then this is normal. The main thing is that he does not have time to raise the alarm.

Our Men / Our people 15
Complete "Hill 493"

A story achievement not to be missed.

Suppressive Fire! / Suppressive fire! 10
Escort a sapper with a demolition charge to the bunker in Hill 493.

Mission 8: Height 493

Objective: Capture the Hill / Escort the Sapper

Shortly after the start of the eighth mission, you will have to escort a sapper carrying a demolition charge to the bunker. On the way you will meet an obstacle in the form of shelling your position from a heavy machine gun. Shoot him to contain him, then quickly tell the sapper to move on. Repeat this until he reaches the top of the hill. You always have to fire at the Heavy a few times to get him to stop firing. In addition, other enemies will appear, so be careful and kill them.

If the sapper is killed, then just reload the checkpoint.

Worst Christmas Ever 15
Complete the episode "The Ardennes Operation".

A story achievement not to be missed.

Flyboy / Flyer 20
Shoot down 12 enemy planes while protecting the bombers in the episode "Ardennes Operation".

Mission 9: Ardennes operation

Objective: Call for air support

In mission 9 you will control an aircraft and have to protect allied bombers by destroying enemy aircraft. In total, you have to confront two waves of opponents. In the first wave there will be 8 aircraft, and in the second wave 12, that is, a total of 20. To get the achievement, you need to destroy 12 of them yourself.

The difficulty lies in the fact that your teammates also attack these planes, and they do it quite quickly. You need not to slow down and shoot down as much and faster as possible than your comrades do.

Click on / to highlight enemy aircraft. Fly close to them and hold / to target them. After locking on them, you can speed up (push the left stick up) to get close to them and make them easier to destroy. This may take up to several playthroughs of the mission. The fact is that throughout the mission there are several save checkpoints, and if you slowed down at the beginning and destroyed a little, then it is almost impossible to do it at the end.

I recommend making a manual save backup before this part of the level. When you get to the plane section, pause the game and choose "quit" (don't just exit the app, as the game won't save at that point). Back at the console's main menu, you can go to PS4 Settings - Manage Saved Data - Backup to Cloud or USB. This way, if the trophy doesn't open, you can simply restore the save from a flash drive or cloud and don't have to go through the entire mission again.

No Sacrifice Too Great / The Price of Victory 15
Complete episode "Ambush".

A story achievement not to be missed.

Infiltrated / Infiltrator 20
Reach the sniper's nest without being seen by enemies in the episode "Ambush".

Mission 10: Ambush

Objective: Infiltrate the airbase

The tenth mission has a stealth section at the beginning of the mission (after the attack on the motorcade). You are armed with a pistol with a silencer and must infiltrate the air base.

Stick to the right side of the base. Kill enemies with a headshot or 2-3 upper body shots. There is one room with 3 enemies and a base commander. You can just shoot them very quickly. It's okay if single enemies notice you. The main thing is to kill them as quickly as possible. They simply will not have time to warn the entire base. If the icon above their head turns red, you still have a second to kill them.

When in doubt, restart the checkpoint. The trophy is unlocked after climbing the stairs to the sniper's nest.

To the End 50
Complete the campaign.

A story achievement not to be missed.

Defender / Defender 20
Shoot down all the planes that threaten the convoy in the episode "Rhine".

Mission 11: Rhine

Objective: Capture anti-aircraft weapons.

After capturing an anti-aircraft gun in mission 11, you must shoot down enemy attack aircraft. There are 25 of them in total.

Here is the order in which the planes appear:

3 middle - 5 left - 4 right - 4 middle - 4 middle - 3 middle - 2 left

Remember that you can restart the checkpoint if you miss a plane.

It is highly recommended that you make a manual save game backup before grabbing an anti-aircraft weapon. Otherwise, if you do not have time to load the checkpoint, then you will have to replay the entire mission from the beginning.

To backup your save. Enter the pause menu, select "Exit", go to PS4 settings, save data management, backup to the cloud or to USB.

If the trophy does not open, you can simply restore the save from a flash drive or cloud and do not have to go through the entire mission again.

Buck Private / Green Rookie 5
Kill 10 enemies in multiplayer.

It's very simple - play a network game and kill 10 opponents by any means available. Very fast and easy trophy.

Ricky Recruit / Nimble Rookie 30
Complete 21 daily headquarters challenges.

Every day in multiplayer, 6 challenges are waiting for you. In order to complete 21 challenges, you need to play a multiplayer game for 4 days. However, it is worth remembering that some tests can be difficult. So if you can't complete the challenge, you must wait another day and complete the easier one (then it will take you 5 or 6 days). The tests are the same for all players.

You can get daily challenges (called "daily goals" in the game) from Major Howard at HQ. The tests themselves are small additional tasks. For example, the test "kill two opponents with one grenade." You must also return to Major Howard at base to report on the completion of the test. Be sure to talk to him whenever you finish a few challenges to get your reward.

You should tackle this trophy from the very first day of the game and log into multiplayer every day to complete a few challenges (at least the easiest ones). Otherwise, when you only have to complete this trophy, you will have to wait days to get enough challenges completed.

Glitch warning: There is information that the trophy opens later than it should. Some players had to complete over 25 daily challenges to unlock it. If the achievement did not open after the 21st challenge, then continue to complete the tests further and in the end you will get it. It's just a glitch. It is recommended to take all completed tests to Major Howard at headquarters, and not through the orders menu. This can help with tracking progress on completed tests.

General of the Army / Army General 90
Reach Prestige level 1 in Multiplayer.

To do this, you need to get to level 55 in a multiplayer game. You will then have the option to switch to prestige mode. This resets your level and everything you have unlocked, but a prestige icon appears next to your name.

Tour of Duty / Business trip 15
Achieve 5 victories in the "War" mode in a multiplayer game.

Enter Multiplayer -> press / -> Public Match -> War. You must win 5 matches in War mode. Remember that your team needs to win 5 matches, and not just take part.

Divisional Commander 30
Raise the prestige of a division in a multiplayer game.

When you first enter a multiplayer game, you will have to select a division. Now you will earn division experience points simply by killing enemies and playing online matches. Winning matches give more division points than losing matches. Pretty much everything you do increases your division's points. You can track the progress by pressing / -> Soldiers -> Divisions > click on / to view your division > on the right side shows your division level and experience progress.

To gain division prestige, you must upgrade it to level 4. This will happen when you earn 150,000 experience points with that division. Then you can talk to the guy at HQ who assigns prestige to divisions.

It does not take much time. For a match, you get about 10,000 division experience points. So you have to play about 15 matches to get this prestige. You can switch between divisions at any time if you wish. All of them have different effects. On the way to the first player prestige (reach player level 55), you can easily get prestige for all divisions.

Fireworks / Fireworks 25
Retrieve the artifact in "The Last Reich".

In Call of Duty WW2, there are two main easter eggs in the Last Reich zombie mode: easy and hard. The video guide below shows step by step what you need to do to complete the easy easter egg and get this trophy.

Dark Reunion / Dark Union 30
Rescue Klaus in "The Last Reich".

Before you can complete the conditions for the "difficult" easter egg trophy " Dark Reunion / Dark Union"you must first pass the easy easter egg (trophy " Fireworks / Fireworks") until the point of no return, that is, until the last step before the boss fight, where you enter the codes in the machine to activate the "Voice of God". You cannot shoot the orange ball in the Imperial Chamber after activating the "Voice of God". This will lead you to the boss Klaus and you will continue the passage of an easy Easter egg.

After activating the "Voice of God" you can begin to follow the steps for the "difficult" easter egg. You must also build all 4 variants of the Tesla Cannon (trophy " DarkArts/ Dark Art"). It is recommended to work on them from the very beginning in order to save a few rounds for other needs.

In any case, check out the trophies first" Fireworks/ Fireworks" and " DarkArts/ Dark Art". It is highly recommended to play with 4 players. First you should complete the "easy" easter egg to get the "Fireworks / Fireworks" trophy and practice the boss fight. You will definitely go crazy after going through all the difficulties of the "hard" easter egg and dying on the last boss. Once you've completed the easy easter egg and crafted all of the tesla gun upgrades, the rest of the steps will be pretty straightforward.

Pressure Cooker / Pressurized 10
Survive until the 20th attack in "Prologue".

The prologue can be started by going to the Zombies menu -> Play Online -> the cutscene will start automatically and then the prologue will start.

You can replay the prologue at any time under Zombies -> Play Online -> Replay Prologue.

To unlock access to the Mystic Box you need to shoot at 10 lanterns placed around the map.

The map is very tiny, so it's really not that easy to survive. The trick is to run in circles and build zombies one after the other. This way you minimize the risk of being cornered. It will take a little time, but if you run aimlessly, you will simply be cornered and you will die. Upstairs in the house there is a "quick revive" and armor. You can replenish quick revive 3 times. It automatically revives you if you are dealt with. Armor becomes more expensive each time and protects you from fatal blows. On the lower floor, you can buy MP-40 weapons. Resupplying ammo only costs 500 points, so it's more cost effective up to round 10 than buying weapons in a Mystic Crate (each costing 1000 points with no way to refill ammo). You also have a special ability called "Freefire". It automatically reloads when you shoot enemies. Activate it by pressing L1+R1 to gain infinite ammo for a short time (best used in the middle of a round or when you are cornered). It's really cool when you get the machine gun from the mystic box, as you can kill zombies very quickly with it. If luck is on your side, then you can also pull Jack out of the Box from the mysterious box. These are explosives that lure zombies in so they won't attack you for a few seconds. If you lose all quick revives before round 10, then you should restart the match. When zombies kill you, the match restarts inside the house from round 2, so you don't have to restart the prologue from the beginning each time.

Red Mist / Red mist 10
Kill 10 enemies with a single Bomber explosion in "The Last Reich".

Bombers begin to appear frequently from round 11 onwards. They are larger than regular zombies and carry an explosive canister on their backs. The easiest way to fulfill the conditions of the trophy is to kill the Bomber so that he drops the balloon on the floor. Then shoot her when 10 or more zombies are near her. The explosion radius is small, so the zombies must be very close to each other. Just run until all the zombies line up. Then lure them to the place with the balloon.

You can also cast Jack in the Box. He will lure all the zombies to one place. Before the Jack in the Box detonates, shoot the balloon that the Bomber dropped. "Jack in the box" you can get in the mystical box. You can find out about the location of the box by the green beam in the sky. Heading to the place where this beam comes from, you will find a box.

In the bunker you will always meet 4 bombers after opening the middle door of the bunker to the salt mines. You can get to them early on and lure them into a large group of zombies.

Only the player who shoots the balloon earns the trophy, other players in the match do not automatically receive it.

Dark Arts / Dark art Hurricane

You need to collect a group of zombies (run with them from one end of the location to the other, so that they all line up in one line). Now we need to get Wüstling behind the normal zombies. Shoot this big guy to make him run after you, knocking down all the zombies in his path. When he kills more than 10 zombies, the trophy will unlock.

Lurking Around 10
Find and kill Dr. Straub in "The Last Reich".

Dr. Straub randomly appears outside the windows somewhere on the map. This is a man in a white coat, who is standing outside the window. The best option is to check all the windows on the map.

The reality is that you will almost certainly get this trophy by accident, without trying to specifically knock it out. This is because when you shoot at zombies, your bullets will fly through the walls and can hit the doctor. For example, he can appear outside the windows in the starting area, and it is very easy to hit him by accident there. Instead of looking for it, just go for other loot in the mode and there is a 99% chance that you will get it automatically.

The trophy is also unlocked by all players in the group, regardless of who shot Straub. So when playing in a group of 4 you have a huge chance of completing this trophy by accident. Otherwise, just look behind all the windows on the map, and if you can't find the target, then restart the match.

Undertaker / Undertaker 10
Kill the Bomber with a shovel in "The Last Reich".

Before starting a zombie match in the Last Reich, you need to select a Medic class with the Camouflage ability. It allows you to become invisible for a few seconds, which is perfect for a melee kill without being attacked by the enemy.

The best place to get the trophy is in the bunker. After turning on the power, you will be able to go through the middle door to the bunker. There are always 4 bombers behind this door. Use the Camouflage ability before opening this door and then melee attack to kill one of them. The shovel is the default melee weapon, so you always have it with you. It may take a few hits to kill, but in the early stages of the match, killing the enemy is quite easy.

Bombers also appear in later rounds (from round 12 onwards). The bunker is the first and easiest place to get this trophy.

Keep in mind that the Camouflage ability must first be charged. This happens automatically when you kill zombies. Then a red circle will appear in the lower right corner of the screen. Press + ( + ) to activate camouflage.

Lightning Handler 10
Build a Tesla Cannon in "The Last Reich".

Unlocks automatically as you progress through the main Easter eggs. See VIDEO GUIDE until 8:49 to learn how to get the Tesla Cannon.

White Knuckles / Stretched Nerves 15
Survive 3 pest attacks in a single match in "The Last Reich" without being hurt.

For this trophy, you need to survive to wave 15. Every 5 rounds, a wave of pests begins, that is, they appear on 5, 10, 15 rounds, respectively. Sometimes a wave of pests can linger for a round or two. In these rounds, special types of zombies await you, which are faster than ordinary ones, but they also die faster. You must complete 3 of these waves in one session without taking any damage. In other waves, you can take damage. It is in waves of pests that you should not receive any damage at all.