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» How to memorize playing cards. How to remember cards when playing the fool. Determining your opponent's playing style

How to memorize playing cards. How to remember cards when playing the fool. Determining your opponent's playing style

Aristotle's illusion

Weber illusion

Cold objects appear heavier than warm objects of the same weight.

The illusion of sound contrast

A sound of the same intensity appears louder against a background of quieter sounds than against a background of louder ones.

Moon illusion

Müller-Schumann illusion

After repeatedly lifting a heavy load, a lighter load seems lighter than it actually is and, conversely, after lifting a light load, a heavier one seems even heavier.

Charpentier illusion

If you lift two equal in weight and appearance, but different in volume of the object, then the smaller one will be perceived by a person as heavier.

Shepard's illusion

As the volume increases, the tone is perceived as higher. To test this illusion for yourself, download WAV file(56 Kb).

Bezold-Brücke effect

The effect is to change the hue of the light as its intensity changes. By increasing the intensity of relatively long-wavelength light, such as yellow-green or yellow-red, it will appear not only brighter, but also “more yellow.” Likewise, short-wavelength light, perceived as blue-green and violet, begins to appear bluer as the intensity increases.

McGurk effect

This effect is manifested in the fact that the auditory and visual information carried by speech interact with each other and influence what we hear. In their original research, McGurk and MacDonald created conditions in which the auditory cues of a spoken syllable were not matched by corresponding lip movements (McGurk & MacDonald, 1976). The subjects were presented with a video recording of a person repeatedly pronouncing syllables with his lips alone. ga-ga, while the soundtrack played the syllables ba-ba. When the subjects closed their eyes and only listened to the soundtrack, they accurately recognized the syllables. Moreover, when they saw only the movements of the lips of the person speaking, and the soundtrack was turned off, they quite accurately identified the spoken sounds as ga-ga(confirming that we can read lips when necessary and that we probably do it more often than we think). However, when subjects were presented with conflicting auditory and visual stimuli simultaneously, they heard sounds that were not present in either stimulus. For example, when subjects saw a person on the screen whose lip articulation corresponded to the syllables ga-ga, and at the same time an acoustic signal sounded ba-ba, most of them heard a completely different sound - da-da! An interesting detail: most of the subjects did not realize the discrepancy between the auditory and visual stimulation.

You can check the McGurk effect for yourself by downloading video file(147 Kb). (QuickTime player is required to view it)

Purkinje effect

Purkinje noted in 1825 that the brightness of blue and red road signs is different at different times of the day: during the day both colors are equally bright, but at sunset the blue appears brighter than the red. With the onset of deeper twilight, the colors completely fade and, in general, begin to be perceived in gray tones. Red is perceived as black, and blue as white. This phenomenon is associated with the transition from cone to rod vision as light levels decrease.

Training with cards Melnikov Ilya

How to learn to memorize cards?

This question plagues many players. Luck is such a thing - today it is there, but tomorrow it is not. Sometimes it happens that you end up with very weak cards in your hands. This is where the card memorization technique comes in handy.

There are a lot of methods, but all methods can be divided into two large groups:

1. Memorizing cards using reference images.

2. Direct memorization of cards, using some technique that facilitates memorization, but without the use of support images.

Memorizing cards using reference images is not a difficult technique if you have experience in memorizing cards. Come up with images for the cards and remember them, for example, the nine of hearts is an orange, queen of spades- cypress, jack of diamonds - musketeer and so on. It will be much easier if the first letter of the name of the reference image matches the first letter of the suit of the card. For example, the queen of hearts is a cherry, the king of the cross is a pencil, the jack of diamonds is a drum, the six of hearts is a ball, the seven of diamonds is a sled, and so on. You should select key words that are easy to remember.

Using supporting images, you can associate a combination of any cards with a specific plot that is easy to remember.

For example, you “lost” three cards (nine of hearts - orange, queen of hearts - cherry, jack of diamonds - drum). You can imagine this “picture”: A cherry and an orange fell right onto the drum. Such a vivid plot is much easier to remember than cards that have “gone away”. The advantages of this method include:

1. When memorizing any combination of cards made up of reference images, you do not need to spend a lot of effort to remember them.

2. With good training, you can remember a large number of kart.

3. Disadvantages of the method:

4. You need to come up with vivid supporting images that will be well remembered.

5. You need to instantly come up with “plots” in your head from these supporting images.

6. Taking a long time to compile images will make other players nervous and rush you. As a result, you will simply stop remembering cards.

The second way is to memorize the cards themselves, as they are. By memorizing in this way, you train your memory and you can remember not only cards, but also any other information you need, any other data.

From the book Yesterday a loser is today a successful businessman by Bettger Frank

22. How I Learned to Remember Names and Faces For one year I taught a business course at the Central Young Men's Christian Union, 1421 Arch Street, Philadelphia. During our studies, a memory specialist came to us and trained our memory for three nights in a row. These trainings helped

From the book Get Everything Out of Business! 200 ways to increase sales and profits author

From the book Business Transformation. Building an effective company author Parabellum Andrey Alekseevich

From the book Travel Agency: where to start, how to succeed author Mokhov Georgy Avtondilovich

From the book Training with Cards author Melnikov Ilya

Why do you need to memorize cards? With the help of modern mnemonics, you can memorize cards. This is perhaps the simplest and most interesting exercise. Using modern methods you can remember not only playing cards, it could be anything: the phone numbers of all friends,

From the book Business Breakthrough! 14 best master classes for managers author Parabellum Andrey Alekseevich

From the book Why We Make Mistakes. Thinking Traps in Action author Hallinan Joseph

From book New school life. Volume II Strength and authority of the individual author Schmidt K. O.

From the book Intuition [How to understand what other people feel, think and want] by Epley Nicholas

From the book Mindsight. New science personal transformation by Siegel Daniel

Learn and Remember Correctly Just as important as reading correctly are studying and remembering correctly. Studying is also a certain ability, which can be strengthened many times over if you follow the stages of correct teaching: first you need to consciously look From the author’s book

From the author's book

Smart maps Technology is well suited for visual representation of data structure smart maps, developed by English psychologist Tony Buzan. By the way, he is the founder and participant of memory championships, where the best mnemonists

How to win at Fool (card game)

Fool for 2 players

Fool is intellectual game, and therefore you can learn to win at it. To do this, we will define 2 stages of creating a winning strategy: 1. determining the opponent’s playing style; 2. creating your own counter-style of play.

Determining your opponent's playing style

How to play this game:

In order to determine what style your opponent plays, you need to play several control games with him. Basically, there are 4 playing styles:

  • 1. player collecting trumps

A player who, during the game, never throws up trump cards, makes the first move with one card and throws up any cards, in order not to overwhelm the opponent, but to discard unnecessary cards in order to take trump cards from the deck.

  • 2. player collecting high cards (aces, kings, queens)

Typically, such a player throughout the game tries to collect 4 aces or 4 kings, provided that the aces are out of the game, or 4 queens, provided that the aces and kings are out of the game. Such a player is usually determined in the final stage of the game, when the cards in the deck have run out and it is necessary to force the opponent to take cards, or, on the contrary, 4 high cards are opposed to the opponent’s cards, with the help of which you can fight off any cards from which you entered. Typically, such a player tries to collect 4 aces and 2 more trump cards.

  • 3. a player throwing small cards at his opponent

Such a player forces his opponent to take all the cards from which he was approached. What does this give? Firstly, there is a greater chance of taking trump or necessary cards from the deck, and secondly, it deprives the opponent of the initiative in the game, comparing him with a baby who can play, but cannot control the game.

  • 4. a player collecting paired cards of different values

A player who, during the course of the game, always makes paired combinations of cards from his cards. Paired cards can give an advantage both when beating off the opponent's cards and an advantage during the first run.

These are the popular and most frequently used styles of playing the fool. To believe this, just register with our play area and play several hundred games there. All other styles, to one degree or another, combine all of the above styles.

Of course, within the framework of this article, the frankly weak game of fools by beginner players, which, as a rule, has no style at all, is not considered.

Creating your own counter-style of play

What can be contrasted with these styles?

  • 1. to the player collecting trumps

Let's divide this game into 2 stages, this is determining the player's weak suit and discarding trump cards in response to calls with cards of a weak suit. Therefore, before the middle of the game, you need to determine your opponent’s weak suit. During the game, try to enter with cards of different suits and as soon as a weak suit is determined, then methodically try to force your opponent to fight back with trump cards. An opponent's weak suit means that suit of cards that the opponent does not have.

  • 2. to the player who collects the highest cards

It is not difficult to play against such an opponent, knowing that he is not collecting trump and that at the end of the game he will use his advantage of four high cards. To do this, you can force such a player to fight back with these cards 2 or 3 hands before the end of the game, this is when there are about 6 cards left in the deck, maybe a little more.

  • 3. to a player throwing small cards at his opponent

The following can be done against such a player. Firstly, fight back at the beginning of the game only with high cards: aces, kings, queens. It is necessary to collect high cards at the beginning of the game in order to be able to fight back at least once or twice during the game. You can try to collect all the high cards before the middle of the game, and from the middle of the game start an attack with smaller cards, with each hand, moving to the high cards, thus, the player who throws his opponent with small cards (hereinafter larger) will end up in your own trap. In the middle of the game, he will not want to discard his trump cards, as a result of which he will take them.

  • 4. a player collecting paired cards of different values

It is difficult to play against such a player, since he will always have a couple of cards, both for moving and for clearing. You can only oppose such a player with the same game, that is, play with paired cards and fight back with paired cards.

"Take it all" game tactics

If at the beginning of the game you get 2-3 large trump cards (you can also use small trump cards), then during the game you do not beat off your opponent’s cards, but accept them until there are at least eight to ten of them left in the deck (you can find out how many cards are left , if you count them during the game), then you start playing with the smallest cards, of which there should be 3 or 4 of the same value. In this case, the opponent will have to either fight back (then in any case you will have cards that you can throw to the opponent) or accept cards.

If the opponent fights back, then when drawing cards from the deck, he will probably take non-trump cards, since he fought back with them; and then, having repelled his move, you will easily win.

But if your opponent accepts cards from you without fighting back, then he will have a chance to beat you using the same tactics (as you played) (the opponent will accept cards from you for the time being, after which he will fight back and overwhelm you with the same cards that I received from you).

Most often, few people know about this tactic of playing the fool and, after playing once, they lose, but an experienced player immediately understands what’s going on and will try to interrupt the game in the middle by changing their behavior tactics.

Fool for 3 players

In such a game you need to collect trump and pair cards. To do this you need to try to fight back. The most important thing in such a game is to never throw cards at the player you are following. This can only be done at the end of the game, when the cards in the deck have run out and you see that this player can be the first to leave the game. This is explained by the fact that if you throw cards at this player, then the next move will be made for you by the next player and you will not be able to discard unnecessary cards again and throw cards at a player who may come to you.

You can even cheat, take the card with which they came to you, and then the next player will go to the player who will have to come to you. You will have a chance to throw cards at this player.

Fool for 4 players

In this game you need to decide whether you are playing against everyone or against two, that is, pair against pair. If the player sitting opposite you plays at the same time with you, then the game will become much easier. This game is usually called pair-on-pair. The player to your left is paired with the player to your right, and you are paired with the player opposite you. In such a game it is necessary to throw players left and right. To do this, it is recommended to go to the player on the left at the beginning of the game with low paired cards. If there are none, then choose the lowest card of the suit that you have the most. If this is not the case, then you can make a pair of low cards, for example: a trump six of diamonds and a six of clubs.

If you managed to overwhelm the player to your right and the turn has passed to you, then it is advisable for you to play from those cards that the player to your left or right does not have. After the first round of the game, you can already guess what cards these are. For example, during the rebound, the player illuminated cards 8, 10, B, and the player on the left illuminated 7 and D, in in this case It is recommended to go with 6, 7, 9, since the chance that your partner has these cards is high.

If the player to your left or right takes cards and among these there is a card of higher value, for example, a queen or a king, then try to get rid of it, since you will not be able to fight back with it (since they will immediately throw the rest of the paired cards to you) and you will have a chance to draw a pair or trump card from the deck. If the player to your right couldn’t fight back and takes cards and you are sure that you can take down the player to your left, then you don’t have to throw in the highest card, since obviously the player to your right may be the one to fight back with when your partner moves and you can already throw it up.

When playing as a pair, you should never throw your player. You can only throw cards to him when he takes them, and then only of the highest value and so that they make up a combination of 3 or four cards for him, so that the likelihood that he will fight back next time is high.

If you are playing against everyone, and not pair against pair, then it is recommended to take the low card that they came to take you with, otherwise you risk taking a large number of low cards. For example, you hit a six with an eight, and accordingly all the sixes and eights will fly to you. Otherwise you will only take sixes.

Fool for 5 or more players

In such a game, of course, everyone plays for themselves, so try not to take away the low card they came to you with, just take it.

If they come to you with a higher card, and you see that you cannot fight back, then fight back with a higher card, so that these higher cards are thrown to you and you have better cards in relation to the cards of other players.

If the opponent fights back with trump cards at the beginning of the game, then we can definitely say that he plays cards poorly, since at the beginning of the game there is no point in discarding the trump card. It is recommended to take the bounce cards along with the trump cards, but next time it is better to try to fight back.

If you're going to fight back. In this case, your cards should not contain low cards and more than two cards of the same suit, with the exception of trump cards. Otherwise you risk drawing cards.

How to force your opponent to fight back with trump or high cards. If it is your turn and your cards contain several cards of the same non-trump suit, and if you hit one (lower) of these cards, then your opponent at the beginning or middle of the game will most likely take this card, and if it is at the end of the game, then the opponent will be forced to fight back with a trump card.

Bluff in the game

Don't forget to bluff. For example, a situation at the end of a game with several players, when you have 3 trump cards (king of clubs, 10 of clubs, 6 of clubs,). They made a move to you from the Ace of Diamonds, in this case you must fight back with 10 clubs, then they come to you from the Ace of Spades, here you must fight back with the King of Clubs. Why, you ask? Because players may think that your highest card is the king and will not throw you a trump ace, but will throw you an ace of diamonds, which you will beat off with 6 clubs. Do not overuse bluffing, otherwise you will always be thrown an ace of trumps.

Instead of aces, there may be lower cards, so bluffing often can lead to you losing.

Memorizing cards

Well, the most important thing you need to learn is to memorize cards. You must know which cards came out of the game and in what order.

Knowing which cards are coming out gives you information about what cards your opponent might have, and knowing what order the cards are coming out in gives you information about where the expected card is. For example, an opponent entered with a ten of hearts, so we can assume that the nine of hearts is still in the deck (store), but this statement can only be made with ordinary players, a professional can go with a ten, having a nine in his hands, since he has several tens , and nine is one.

Read various ways memorizing playing cards to be savvy in this matter.

How to remember a deck of cards

Why do you need to memorize cards? Memorizing cards gives you a huge advantage. Especially at the end of the game, for example, in the same “Fool”, when your opponent has 6 cards and you know perfectly well what kind of cards they are. Having made small calculations, you make the right moves and win. Playing cards 20 years ago, I never attached any importance to this, but I developed my own winning strategies, but by chance, after reading about this method of memorization 10 years ago, I began to play completely differently, much better, simpler, etc. Certainly this method The memorization method that I will offer you will not immediately suit everyone, since each person has his own abilities, but the fact that through long training you will learn to memorize cards is 100 percent guaranteed. In addition, after mastering this technique, you can apply it to anything and also easily remember a large number of objects or the like. The main thing is not to stop, but to continue to work on yourself at least periodically. To begin with, you can learn to memorize the trump suit, then one more suit at a time, until you learn to memorize the whole deck. So let's get to the main point.
The method of memorizing cards is based on associative thinking. By creating certain associations, that is, pictures, you remember the cards. In general, you need to build a mental route, and you travel along this route. What you come across along this route will be maps. Each card must be assigned its own memorable image. Let's start with the fact that we will assign certain numbers (and subsequently images) to each card from Ace to Ten. The numbers will consist of two values: the first is a letter, and the second is a number. For example, if we consider an ace as a 1, then we have the letter "A", a two becomes a "B", a three becomes a "C", and so on. The suit will be indicated by the second letter. All clubs, for example, are represented by the letter "T". Diamonds are represented by the letter "B", spades by the letter "P", and hearts by the letter "H". Thus, the 2 of hearts becomes “BC”, the 5 of clubs becomes “DT”. Having represented each card in letter symbols, we now need to represent the letters in the form of people. For example, the 5 of clubs is Dmitry Torbinsky, and the ace of spades is Alla Pugacheva.

Here is a table that shows how you can get the letters for cards from Ace to 10.

Map
Ace AT AP AB AC
2 BT BP BB Warhead
3 VT VP WB HF
4 GT GP GB MS
5 DT DP DB DC
6 ET EP EB EC
7 ZhT ZhP reinforced concrete ZhCh
8 ST Salary ZB AF
99 IT IP IS ICH
10 CT KP KB CC

Next to each card, write down a personality that you know well. With each card you should have an image of a certain person. It is important to remember that you do not need to remember the letters that the cards mean, just that these letters should lead you to a specific person. Over time, you will find that when you see 5 clubs, you have a corresponding image, for example, of Dmitry Torbinsky, a famous football player of the Russian national football team, who, for example, scores a goal with the participation of the Russian national team. Later it will be necessary to assign an action to each person. If Dmitry Torbinsky scores a goal, then Alla Pugacheva sings her famous song, for example, about harlequin. Below I have presented my images, you will need to make your own. As for cards with pictures, we assign images to them using a similar system.

Map

Personality Action
Jack Jack the Ripper Guts
Lady Ksenia Sobchak Is sarcastic
King Roman Trakhtenberg Tells a joke
Jack Timur Rodriguez T dances
Lady Irina Ponarovskaya Sings on stage
King Pavel Volya Driving a Hummer
Jack Stepan Menshikov IN House 2
Lady Alena Vodonaeva Big breasts
King Evgeniy Leonov R ol in the film An Extraordinary Miracle
Jack Alexander Reva (Arthur Pirozhkov) L loves all women
Lady Elena Berkova WITH appears in an erotic film
King Tarzan Z striptease

Clubs

Diamonds

TOB

Ksenia Borodina (host of "House 2")

Hearts

EH

Evgeny Chichvarkin (Euroset businessman)

ANDH

Igor Chernyshenko (State Duma deputy)

TOH

Kaige Chen (famous film director)

Once you have assigned names to the cards, you need to come up with actions for these people, and it is recommended to come up with actions that would correspond their professions. In addition, these actions should be differentiated by suit: clubs are aggressive actions, spades are simply doing their job, diamonds are associated with wealth and money, and hearts are associated with love and sex.
For example, regarding clubs: as mentioned above, Dmitry Torbinsky scores the ball into the goal with anger, Artemy Troitsky scolds some pop singer at some press conference, Ivan Turgenev writes “Mumu”. According to hearts: Andrei Chemerkin enters the competition in tight clothes and smiles sweetly, Evgeniy Chichvarkin drives his yellow car with a red sign of the suit of hearts on it, Jackie Chan acts in a sex scene, etc. Compose actions with other suits in a similar way.
Before moving on to the next step, you need to check if you know all these people. To do this, deal yourself a deck of cards and name each card by the name that you assigned. In our case, take the name from the table. Ideally, you should say the name quickly without stopping. Of course, this requires certain skills. In the process of memorizing names, look at which name is difficult for you and then change it to another famous name, this will save you time on memorization.

Route


After you have learned all the names for the cards, you need to create a route along which you will place these people. For example, my route starts from home and goes through these objects throughout the day.

1. The entrance to my house. 27. "Uralsib" bank.
2. Pharmacy at home. 28. "Tveruniversal" bank.
3. Market. 29. Regional administration.
4. Parking lot. 30. Regional health department.
5. Bridge. 31. Main Post Office.
6. Tram tracks. 32. Regional hospital.
7. Area. 33. Cinema House.
8. Shopping center. 34. Bookstore.
9. Sberbank. 35. Hotel.
10. Fashion house. 36. Dental store.
11. Construction. 37. Road to Moscow.
12. Dentistry. 38. Gas station.
13. Shop. 39. Traffic police.
14. Mail. 40. Technical inspection.
15. Electrical network. 41. Medical certificate.
16. Heating network. 42. Fish shop.
17. Vodokanal. 43. Hypermarket.
18. Medical technology. 44. Construction of a high-rise building.
19. My office. 45. Bypass road.
20. Therapy room. 46. ​​Tire service.
21. Orthopedic office. 47. Automotive store.
22. Surgery room. 48. Shopping complex.
23. Sterilization. 49. Fountain.
24. Staircase. 50. Cinema.
25. Entrance to dentistry. 51. Hockey box.
26. Car. 52. Cars in front of the house.

Once you have initially drawn up a map for this individual journey, imagine the city from a bird's eye view and roughly sketch out a route from one end of the city to the other. Then create a mental image of yourself walking along that route in a certain direction and write down any familiar places you frequent that would provide a suitable backdrop for your imagined set of personalities.

Memorizing cards

Before you start memorizing the deck, do 3 things: count each step to make sure there are 52 in total; imagine every step empty, there should be no people or sounds, that is, there should be a ghost town; review each step from the same mental perspective. For example, you are standing at a cafe and look at all the steps from there.
Now you can move on to memorizing. For example, the first card is 5 hearts, which is Jackie Chan. I imagine that Jackie Chan is in my entrance and is fighting with someone. The second card is the queen of spades, under it I imagine Dmitry Pevtsov, who is buying medicine for his teeth near the pharmacy, which is located near my house, I imagine the situation from the movie “Gangster Petersburg”, when Dmitry Pevtsov had his teeth knocked out and the Antibiotic threw him a wad of money for that to cure teeth. Next on my route is the market, and the third card is 10 hearts. She refers to director Kaige Chen, who is filming his film in the market. There is a parking lot near the market, and the fourth card is 10 diamonds, which is represented by Ksenia Borodina, who picks up her car from the parking lot.
And so on. I pretty quickly learned to remember this route I created, since for many years it was the only one I had. Therefore, I believe that it will not be difficult for anyone to create and study one route.
The world record for memorizing one deck of cards is 55 seconds, although there may be people who can do it faster. Based on the methodology described above, you can learn to memorize several decks of cards: one, two, three, etc. To do this, you just need to create different routes. I believe that it is quite enough for you to learn to memorize one deck.

Good luck to you and don’t despair if something doesn’t work out the first time. Let me remind you that absolutely anyone can master this memorization technique. The speed of memorization depends on ability.