Board game Correct games Evolution.  Natural selection

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Board game Evolution.

Board game Evolution.

Board game Correct games Evolution. Natural selection

Opponents rarely can do anything.

Firstly, to attack you need a predator with a body mass of 2, and this is -2 cards out of three available in the hand in the first round, and only if you are lucky. It is not always the case that a predator gets caught during a distribution, but there is an opportunity to exchange cards for tablets regardless of the distribution.

Secondly, even if someone makes a predator on 2 cards, then I lose only 1 animal and at the end of the second round I have 3x, and the player with the predator and the rest have only 2. My gaming advantage is +1 card in the next hand.

Thirdly, for the opponents to start actively doing something, it is necessary for such a player to go first and everyone to see it.
Bottom line: opponents need a fair amount of luck to resist, and they lag behind in development.
You must have played some other version of the game...
As described above, everything in the game is normal with balance.
1. not necessary. All you need is the “pack attack” card and you’ll start growing the population. The probability of its appearance is the same as that of any other card. The same cannot be said about the Predator card - they are the majority in the deck.

2. A couple of times your animal will be eaten (not necessarily by one person) - and you will be completely left without cards and software. And the predators - they will kill you safely.

3. Completely optional. Does the word “planning” mean something to you? A good player, seeing what is going on on the table, knows what cards and where to play. The opponent is gaining mass - we are trying to surpass him. If this is not possible, we look for other possibilities. Yes, no one has canceled chance - and a card successfully played by an opponent can ruin plans, but putting everything all-in... that's still an idea. It doesn’t matter at all whether the cards are played one by one or simultaneously. Bottom line: it’s not your game and you simply don’t know how to “cook” it. That is, as was said above, the problems are not of the game, but of the participants.? Each player has 4 CARDS in their hands, and after discarding ONLY THREE! Take the deck in your hands, draw 4 cards from it at random, on which try will you end up with “predator + pack attack”? And you will get one predator in less than 50% of cases. You reason as if at the very beginning of the game you have some choice from all sorts of aggressive strategies, and any cards for every taste. And not everyone who receives it plays this card in the first round. Well, if they play, they’ll eat at most one. And it’s not a fact that you have.

I played with different players of different experience levels. +3 and +2 tablets at the very beginning give very big advantage above the rest, as in any computer strategy, where in the first minutes it is more important to get more resources. I probably need to learn how to “cook” somehow correctly in order to start losing, I’ll try.

But the statistics don’t agree with you at all. Play online and compare;) How many such attempts were there at the start to place 4-5 animals, and such players simply consistently take 3+ place. Maybe in a game for two, of course, everything is different, but 3+, there’s simply no chance. By the way, surprisingly, a strategy from one big beast can even work quite effectively, although not always. If they don’t eat you, they will starve you, but if you are prudent in terms of hunger (long neck + cooperation + nobility), then they will definitely eat you in the end)

"Natural selection is not equal ( ) evolution". This is an important “inequality” that everyone should be aware of. Christians must understand this so that they do not allow themselves to be led astray. This should be a reminder to evolutionists that they still have a lot of work to do to be able to claim that they have an evolutionary mechanism.

How often do we hear examples of natural selection used as evidence for evolution. Changes in size, shape, color, and skin patterns are often demonstrated as evolution's honor roll. This misconception tactic has been debunked so often, but surprisingly it is still used and people still fall for it.

The term itself should alert people that something important is missing. When we talk about "selection" in our Everyday life, we always choose from something that already exists. Think about choosing cards from a deck. You can choose cards from a deck every second of your life, but all you can count on is various combinations the same cards. It is impossible to create anything new in this way - only shuffled cards, or removed cards, or added cards from another deck.

When we talk about “selection” in our daily lives, we are always choosing from something that already exists.

When an illusionist asks you to choose a card from a deck and surprises you with something new, you understand that this is a trick, a sleight of hand. We need to learn to spot this evolutionist trick when they claim to have pulled something “new” from the deck. Selection always occurs from an already existing set or range. He doesn't create anything new.

This illustration applies to "selection" in the context of biology. The omniscient Creator knew about different environments habitats to which His creatures would have to adapt after the Fall and the Curse, and in particular after Noah's Flood, in order to survive. He put into the genetic information of every kind of creature a wide variety variations in their structure and appearance. Including those features that influence interaction with the environment: the size of the entire organism (plant, animal or human); the size of individual organs, limbs or members such as beaks or noses; leaf size, skin color, length, texture and color of hair or feathers. All these and many other variations were programmed into the DNA of the creatures He created so that when populations of various genera found themselves in a new environment, the expression of certain traits would allow the individuals to survive in the new conditions. Individuals with these variations then pass them on to their offspring. When variations and the habitats that contribute to their expression are sufficiently different, we can distinguish distinct “species.” No new information is ever added in this selection process. It may be saved or lost, but never acquired.

Edward Blyth (1810-1873), a chemist and creationist zoologist, wrote about natural selection some 25 years before Darwin misappropriated it to support his theory of evolution. Blyth clearly saw in this remarkable phenomenon the foresight of the all-wise, omniscient and skillful Creator God.

Knowing God's love for beauty (reflected in men and women created in His image), we can assume that God likely also provided for the impressive diversity of birds, fish, dogs and cats that we have created through "artificial selection." solely for the sake of “aesthetic pleasure”, and not for survival.

But regardless of whether variation is naturally selected environment, or artificially by breeders for a specific trait, this is still just a “selection” from an existing genetic information. Nothing new is being created.

Evolution desperately requires “natural invention,” “natural innovation,” and “natural creation.”

Patent law requires that an invention must have some degree of non-obviousness, an “inventive step,” in order for it to be patentable. Minor changes to the design of an existing product cannot be patented. Many patent litigations have been fought specifically regarding this point. Evolution also requires this “inventive step,” that is, completely new organs or body parts created due to new information in the DNA that was not previously there. Despite the enormous resources being thrown into evolutionary research in universities and research institutions, natural selection has never been shown to produce this kind of "step of ingenuity."

Modern Darwinists point to mutations as the mechanism that creates innovations from which “natural selection” selects. Evolutionists should then focus on mutation to defend their theory rather than on "natural selection". When asked for examples of new genetic information or new organs created by mutations, they usually point to wingless beetles from the islands, or flightless cormorants from the Galapagos Islands. The problematic nature of these examples is obvious. Although they confirm that changes can indeed benefit creatures in specific, very unusual conditions habitat, nothing “new” is added to their DNA or body parts. They are an example losses or damage existing genetic information.

"Evolution. Natural selection" - localization of the world hit Evolution. Two years ago, when Evolution was first published, it became one of the most significant events of the year. Since then, its popularity around the world has been steadily growing. In this game you will have to fight off predators, or become them yourself, find food and survive in competition with other species. Develop and win!

Peculiarities

  • Having received wide recognition, the creators of “Evolution” continued to refine and improve the game. This is the second edition, two years later - there’s no better way to say it! — natural selection of the most successful game features.
  • "Evolution" is a very colorful game! All cards were drawn by the famous artist Catherine Hamilton. Unique colors turned out thanks to the fact that Katrin painted not on the computer, but live, with watercolors. It's hard to believe, but it's really true! Before your eyes are “live” drawings.

Who is this game for?

“Evolution” is designed for both experienced players and beginners. These are not just words! The rules of “Evolution” are simply explained in ten to fifteen minutes. Regardless of board game experience, players instantly learn what to do and how to do it. But then it all depends on you. It’s easy to master, but victory will require quick wits, the ability to “calculate” opponents and correct tactical calculations!

Included:

  • 24 animal species boards
  • 24 brown body size markers
  • 24 green population size markers
  • 129 animal property cards
  • field "Waterhole"
  • 180 food chips
  • 6 player memos
  • 6 food bags
  • Player One sign
  • rules of the game

Incredibly beautiful game about evolution

“Evolution,” which has already become popular in many countries around the world, was developed in Russia. It has been sold in Europe for several years, and North Star Games decided to re-release it and improve it a little - also completely natural mutations that biologists love so much. The new “Evolution” is an incredibly beautiful set that will please a lot of people. You not only want to play such a game, you want to put it in plain sight and take it out when your favorite friends come over.

Everything according to Darwin

Indeed, as a result of the constant process of natural selection, certain species of animals survive on the planet, while others die out or are transformed. The game "Evolution" realistically and scientifically reveals the principle of selection: the dependence and changes of animals due to external environment, available food, predator attacks. The winner here is the one who, at the end of the game, can collect and keep the most animals with the greatest number of properties, as well as food for them.

For lovers of civilizational strategies

In this competitive, but quite calm game you start with young and weak species, and then you feed them, strengthen them, protect them to make them as capable of survival as possible. And all this with the help of cards and chips!

How does “Natural Selection” differ from ordinary “Evolution”?

  • Food does not appear in the game randomly (previously, someone could simply be unlucky). Now all players form a food base for each round.
  • During the development phase, the player can add properties to the species, but not more than three to one. In this phase, he can separately increase the population or size of the individual.
  • A strict feeding phase reduces the size of each population to the amount of food it has collected. And predators that devour smaller or herbivorous animals now very conveniently calculate the result: they reduce the population of the prey by 1, and get the amount of food based on its size.

Perhaps some of you helped publishers!

This set is the result of the work of many specialists and the faith of the game’s fans, thanks to which the crowdfunding campaign for the re-release of the game raised a million rubles instead of 100,000. Fans' expectations have been met, enjoy! One of the world's most famous animal illustrators was invited for the new edition. Moreover, for “Evolution,” Katherine Hamilton painted all the images not on a computer, but by hand, using watercolors.

Such a rich composition of the game

  • Waterhole playing field,
  • First player token in the form of a dinosaur,
  • 129 cards with properties,
  • 24 tablets of animal species,
  • 48 wooden cubes two colors,
  • 180 cardboard food chips,
  • 6 fabric bags for used food chips,
  • 6 reminders,
  • Rules of the game.

Additions and editions:

  • Evolution - basic set games
  • Evolution gift - basic set of the game + add-ons “Time to Fly” and “Continents”

    Evolution. Continents are an addition, habitat is added. Suitable for basic version only

    Evolution. Time to Fly is an addition, adding flying animals. Suitable for basic version only

    Evolution. Plants - addition, plant cards are added. For example, predators will be able not to attack other animals, but to feed themselves - with berries

    Evolution. Flight is an expansion to the base game Natural Selection that adds flying animals

    Evolution. Climate - an addition to the base game "Natural Selection", where climatic conditions are added

Svetlana

“The game is simply awesome, there’s no other way to put it! I took it as a gift for my eight-year-old son with the fear that it would be too difficult (age 12+ on the package). As a result, there are three of us playing: me, my son and my five-year-old daughter! They mastered the rules, got involved... The children laugh endlessly at the one they created :) It’s very addictive, you don’t want to stop. In general, one love! We bought the game before New Year's Eve and we have bags in 4 colors :) »





The winner is the player who receives at the end of the game greatest number points. The player receives points for all of his surviving animals and the properties they acquired.

Preparing for the game

Mix all the cards thoroughly and give each player seven cards from the top of the common deck. Place them face down (lizard pattern) in front of the player. This pile is the player's deck. The player cannot view the cards in his deck.

The game is moving forward. Each turn is divided into four phases:

  • DEVELOPMENT
  • CLIMATE
  • NUTRITION
  • EXTINCTION

In each phase, players act in turns, starting with the first player and then clockwise. The DEVELOPMENT phase and the NUTRITION phase involve several rounds: after one round ends, the first player acts again, and so on. If a player is unable to act in the current phase for any reason, he misses his turn.

In the next turn, the player sitting to the left of the player who started the previous turn will act first.