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» Indoor games. Fun indoor games for kids

Indoor games. Fun indoor games for kids

Two fishermen are chosen, the rest of the players sit in a circle with their hands clasped together. They represent the bank of a river, and the hands folded on the knees represent borders. One of the fishermen walks along the shore, holding a small fish in his hands. He puts his hands with the fish in the hem and quietly places it on one of the players. The second fisherman must guess who has the fish. If he does not guess right away, then he is allowed to name the names of 2-3 more children. The first fisherman sits down, the second lowers the fish into the net, and the one who found the fish goes to guess.

Outdoor games indoors The sea is rough

Depending on the number of players, chairs are placed in two rows so that the back of one chair touches the back of the other. All participants in the game sit on chairs. The driver says: “The sea is worried.” The players get up and run around the chairs. “The sea has calmed down,” says the driver, and the children take the empty seats. Someone will be left without a seat, since one chair is occupied by the driver. The one who missed it goes to drive.

Rules. 1. Players are not allowed to run close to the chairs.

2. Borrow free place possible only after the words: “The sea has calmed down.”

Outdoor games indoors

Marine figure

This is a very famous and popular game. Participants stand all over the site. Together with the presenter, they raise their hands up, smoothly move them left and right, depicting waves and say the rhyme:

The sea is agitated once

The sea is worried two, the sea is worried three,

Marine figure

Freeze in place!

The players stop and freeze in a pose depicting a figure. The presenter declares the winner the participant who came up with the most beautiful position.

Outdoor games indoors

Sly Fox

The players go in a circle and say:

"We're going in circles,

We call the fox

Let him not open his eyes,

Then the children stop, and the one whom the adult points to asks: “Sly fox, where am I?” The person standing in the center must, without opening his eyes, approach the one who asked the question, touch him and say: “Here you are!”

Outdoor games indoors

Teams of 5-8 people play. The first participants jump from the starting line from a place, pushing with both feet. The second numbers jump from the landing site. Then third ones, etc.

The team that covers the greatest distance wins.

Outdoor games indoors

Blind between the lines

Two parallel lines are drawn on the board at a distance of 3 cm from each other, 1 m long. Blindfolded, you need to draw a line with chalk between these lines, without ever touching any of them.

Draw a snowman without eyes and nose. Children finish drawing it with their eyes closed.

Place cubes on the floor. Children with their eyes closed walk between them or step over them.

Outdoor games indoors

Hunters

Children stand in a line, a few steps from the pretend forest. Take turns saying: “I’m going into the forest, I’ll hunt (animal)” and take a step. The one who reaches the forest first wins. You can go for berries, mushrooms, flowers, fish, etc.

Outdoor games indoors

Cones, acorns, nuts

Children are divided into threes and stand in a circle facing the center. The leader is in the center. The player closest to the center in each three becomes a “cone”, the middle one becomes an “acorn”, and the one farthest becomes a “nut”. At the command of the presenter, for example: “Bumps!” all the “bigwigs” must change places, and the presenter tries to take the place of one of the “bigwigs” at this time. The one who is left without a place becomes the leader.

Outdoor games

Go to the bell

Two players are called. One is given a bell, the other is blindfolded. The one with the bell stands in one place and rings, but rings only three times, when the blindfolded player raises his right hand up. The blindfolded player must find the player with the bell.

Outdoor games

Where does the bell ring?

One child is blindfolded. The second one walks around the room with a bell and rings it. different places. The first person guesses where the call was made, naming the place of the sound in relation to himself: “they rang to my right,” etc.

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Outdoor games indoors

Thread and needle

Everyone stands in a column and takes each other by the waist - this is a “thread”. The “needle” becomes ahead, runs and leads the “thread”. The task of the “needle” is to break or tangle the “thread”.

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Outdoor games

Caught a fish!

The players tie a 1.5 m long thread to their belt with a short stick at the end (a fish). The task is to catch as many fish as possible (that is, step on a stick dragging on the ground and tear it off). The player who loses the fish is eliminated from the game. The winner is the one who tears off the most sticks and, cleverly dodging, keeps his own.

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Outdoor games indoors Earth, water, air

The players form a circle, and the driver stands in the middle with the ball. The presenter says one of three words: “EARTH”, “AIR”, “WATER” - and throws the ball to someone. The catcher returns the ball and names the animal, bird or fish in accordance with the task. A player who violates the rules of the game (answers incorrectly or does not catch the ball) receives a penalty point.

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Outdoor games

Carousel

All participants stand in a common circle, counting on first or second. The leader, standing in the center of the circle, rotates the rope, and the players, moving in a circle, jump over it. The player who hits the rope is eliminated. The team with the most players left at the end of the game wins. The game lasts 3 minutes.

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Outdoor games

Fast penguins.

The players are divided into equal teams and lined up in 2 lines. The first participants in the game hold the ball between their legs (above the knees). At the signal, they begin to move forward and, having reached the opposite starting line, pass the balls to the guides of the oncoming columns. If the ball falls, you need to pick it up and continue the relay. The team whose players finish the relay faster wins.

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Outdoor games

Garden

Each of the players calls himself some kind of vegetable, fruit, berry: onion, raspberry, apple, etc... Everyone stands in a circle. One of the players - the “gardener” - goes to the middle of the circle. He is asked:

-Who's there?

Gardener!

-What did you come for?

For onions!

The “gardener” must guess which of the guys called himself, for example, an onion; if he guesses correctly, the “onion” must run away, otherwise the “gardener” will catch him.

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Outdoor games

Fishermen and fish.

Children stand in a circle. According to the counting, two guys are selected - “fishermen”, the rest - “fish”. They lead a round dance and say:

Fish live in water

There is no beak, but they peck.

There are wings but they don't fly,

There are no legs, but they are walking.

They don't make nests

And the children are taken out.

"Pisces" scatter in different sides. “Fishermen” join hands and catch “fish”. The “fish” caught by the “fishermen” form a “net” with the “fishermen” and catch the remaining “fish”.

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Outdoor games indoors Rain

The players read the poem:

Rain, rain, droplet

Water Saber,

I cut a puddle, I cut a puddle,

Cut, cut, did not cut.

And he got tired and stopped!

While the text is being read, all players perform voluntary movements. With the last word “stopped,” all movements stop, the participants seem to freeze. The presenter must notice who moved. He is out of the game.

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Outdoor games indoors Do not snooze!!!

Children walk in a circle holding hands. At the leader’s signal “Stop!” players stop, make three claps, turn around their axis and begin moving in the other direction. If a child gets confused and makes a mistake, he leaves the game. The game may end when two or three children remain.

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Outdoor games

Lamb

U
The participants of the game stand in a circle, and the “lamb” is inside the circle. Players walk in a circle and say the words:

You are a little gray lamb,

With a little white tail!

We gave you something to drink

We fed you.

Don't butt us!

Play with us!

Hurry up and catch up!

At the end of the words, all players run away, and the “lamb” must catch them.

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Outdoor games

Father Frost

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Santa Claus is selected using a counting rhyme. All players scatter, and Santa Claus tries to touch any player and freeze him. At the moment of freezing, you can take any position. The winner is the one who has never been caught by Santa Claus.

Outdoor games

Sea-shore

The players stand in a circle. When the leader says: “Sea,” all players jump forward one step, with both feet at once. And if “Shore”, all players jump back. The presenter may confuse the players. Those who make a mistake squat in the middle of the circle.

Outdoor games

Merry firecrackers

Two teams play. The presenter says: “This is a team right hand And. And this is the left hand command. When my right hand moves, the right team should clap their hands 2 times. Under left hand The left team claps twice. I will confuse you." Teams receive penalty points for mistakes.

Outdoor games

Lisa Patrikeevna

The leader is chosen using a counting rhyme. They tease him: “Fox, fox, tail home!” The fox rushes to catch the players, and the one she catches helps her catch the others.

The more players, the more interesting it is.

Outdoor games

Heron at work

A “swamp” is designated on the playing field. One child is chosen as a “heron”, the other children as “frogs”. The “Heron” stands in the swamp, and the “frogs” jump in the swamp and “croak”:

On one leg in a swamp

The heron is standing at work

Counting all the frogs

She leads all day.

But the funny frogs

We would only like to be in the swamp

Croak, play around.

The heron repeatedly raises and lowers its arms to the sides, as if flapping its wings, and says:

Stand on one leg

I'll eat a little frog.

I'll flap my wings,

I'll eat all the frogs.

After these words, the “heron” catches the “frogs” that did not have time to jump out of the swamp.

The role of play in the formation and development of a child cannot be overestimated. It is through play that a child learns the world, his laws, learns to live by the rules. All children love to move, jump, gallop, and run races. Outdoor games with rules are a conscious, active activity of the child, which is characterized by timely and accurate completion of tasks related to the rules that are mandatory for all participants. Outdoor play is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in a child’s life, as they represent an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health and educate life situations, help the child to achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Junior children preschool age in the game they tend to imitate everything they see. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of the “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, start moving or change it at the leader’s signal, find your place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle with outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used to play kindergarten in a group or on a walk. Children of different ages: from babies 3 years old to children middle group 4-5 year olds enjoy playing with them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. On last words The presenters suddenly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that you can play during after-school walks or during lessons. physical culture in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

Walking with children in kindergarten or after-school primary school, the teacher needs something to keep the children occupied: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and in the future the children themselves, dividing into groups, will be able to decide what game they want to play. Games on fresh air provide beneficial influence on the development of the child’s body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could interfere with children’s play and create a dangerous environment - unfortunately, you can find them not only on the street, but also on the playground of a school or kindergarten a lot of trash.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The winner is the team that manages to stain large quantity players from the opposing team.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children's games at school during breaks and physical education lessons, during walks in preschool educational institutions and the State Educational Institution.

Compiled by: Oksana Gennadievna Borsch, teacher primary classes, Deputy Director for Educational Work.

Lyudmila Davidyan
Family club “Indoor outdoor games with middle group children”

Family Club

Topic: “Indoor outdoor games with middle group children.”

]Purpose of the family club meeting: Establishing trusting relationships between children, parents, educators, uniting them into one team, nurturing the need to share their problems with each other and solve them together, rejoice at the successes of everyone.

Objectives of the family club:

1. Improving the pedagogical culture of parents.

2. Involving parents to participate in the lives of children and the group. 3. Introduce parents to outdoor games for children indoors.

Progress of the meeting:

Presenter (Teacher):

Autumn has come. This time we are greeted with frequent changes in weather. Does not allow you to walk as long as in summer. The child does not know what to do, he goes to an adult. The adult gets angry: “Don’t bother me, do something.” A familiar situation, isn't it? But everything can be resolved without compromising the interests of children and parents; you need to play with the child. Play outdoor games. Outdoor games are an important means of physical education for young children. They attract kids with a rainbow of emotions, stories, and physical activity. Movements stimulate the work of various muscle groups, increase blood circulation, breathing, and improve metabolism. Outdoor games contribute to the development of attention, memory, imagination, formation personal qualities. By participating in the game, children gain experience communicating with peers and adults. Outdoor games are divided into elementary and complex. Elementary ones, in turn, are divided into plot and non-plot games, fun games, and attractions.

Story-based games have a ready-made plot and firmly fixed rules: “At the Bear, in the Forest”, “Shaggy Dog”, “Train”…. The plot reflects the phenomena of the surrounding life (work activities of people, traffic, movements and habits of animals, birds, etc., play actions are related to the development of the plot and the role played by the child. The rules indicate the beginning and end of play actions and determine behavior and the relationships between the players clarify the course of the game.Compliance with the rules is mandatory for everyone.

Story-based outdoor games are used throughout preschool childhood, mainly collectively (in small groups and the whole group). Games of this type are used in all age groups, but they are especially popular in preschool age.

Plotless outdoor games - these are “Traps”, “Dashes”, etc. do not have a plot or images, but are similar to plot games (there are rules of the game, roles). These games are associated with the performance of a specific motor task and require children to have great independence, speed, dexterity, spatial orientation, and ingenuity.

Also, but in older preschool age, children love games with elements of competition, for example: “Whose link is faster”, “Who is taller”, etc. Non-plot games include such games as pins, serso, ring throw, grandmothers, “Ball School”, etc. (that is, using objects). They are carried out with small groups of children (two, three) because motor tasks in these games require certain conditions. The rules in such games are aimed at the order of arrangement of objects, their use, and the order of actions of the players. These games feature elements of competition to achieve better results.

Fun games and attractions bring a lot of joy to the participants in the game, because motor tasks are performed in unusual conditions and often include an element of competition, here several children participate in the game (running in sacks, etc., the rest of the children are spectators.

Complex games are sport games. Dear parents, what sports games do you know and love? Parents: towns, badminton, table tennis, basketball, volleyball, football, hockey. With preschool children, to the best of our ability, elements of these games are used and children play according to simplified rules.

Outdoor games also differ in their motor content: games with running, jumping, throwing, etc. According to the degree physical activity, which each player receives, there are games of high, medium and low mobility. Games of great mobility include those in which the entire group of children simultaneously participates and are based mainly on movements such as running and jumping. Games of medium mobility are those in which the whole group also actively participates, but the nature of the movements of the players is relatively calm (walking, passing objects “Catch the ball”) or the movement is performed by subgroups. In games of low mobility, movements are performed at a slow pace, and their intensity is insignificant “Who left?”, “Hide and seek”, “Find where it’s hidden”... Tell me. What games do you like to play? (Parents' stories)

Leading: Where do you know them from? (Parents' stories). Leading: It's time to play. Teachers and parents play games suggested by parents.

Leading: What can you say about the games we played (in terms of complexity, in terms of motor content? (Parents’ answers).

We bring to your attention several interesting outdoor games indoors, that is, in bad weather at home.

"Parrot Kesha"

Target

Equipment: House chairs, according to the number of players.

Progress of the game: To the words “parrots fly”, the participants of the game “fly” around the room. At the words “parrot, fly home,” the players run to the “houses.”

“We are not afraid of the gray wolf”

Target: Exercise in jumping, running, crawling.

Equipment: House chairs, a wolf toy, a piglet song.

Progress of the game: Children-piglets are sitting in houses. The “song of the three little pigs” sounds: - We are not afraid of the gray wolf,

Gray wolf, gray wolf!

Where do you go, stupid wolf,

Old wolf, dire wolf?

No animal in the world

A cunning beast, a terrible beast,

Won't open this door

This door, this door!

At least you'll go around half the world,

You'll go around, you'll go around,

You won't find a better home

You won't find it, you won't find it!

The piglets are “walking” in the clearing. The song is over, the wolf is trying to catch the piglets, they are hiding in the “houses”.

"Nimble Ponytails"

Target: Develop reaction speed, train running in different directions.

Equipment: The ribbons are “tails” according to the number of players.

Progress of the game: The driver is chosen using a counting table. The participants of the game form a round dance, leading in the center. Each participant is given a ribbon – a “tail”. The players walk in a circle saying:

We are funny kittens

We love to run and play

Well, try to catch up with us.

After these words, the participants in the game scatter, and the driver tries to pull out their “tail.” Whoever is left without a “tail” leaves the game.

"Golden Gates"

Target: Development of imagination, speed of reaction.

Progress of the game: Two players stand facing each other, raise their arms up, forming a “goal”. The rest of the players take each other's hands and form a “chain”.

The “goalkeeper” players pronounce the words, and the “chain” must quickly pass between them.

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second one is prohibited.

And for the third time -

We won't miss you!

With these words, hands drop, “the gates slam shut.” Those players who are caught become additional goalkeepers. The Golden Gates win if they have caught all the players.

"Grab the snake by the tail"

Target: Develop speed and agility.

Equipment: Rope or jump rope or ribbon.

Progress of the game: The driver is chosen using the counting machine. The driver runs with a rope - this is a “snake”. The players try to catch its end - the “tail of the snake”.

"Scarecrow"

Target: develop dexterity, intelligence, bring joy.

Equipment: Dad's jacket and mom's hat.

Progress of the game: The driver is chosen using the counting machine. Another playing "scarecrow". Under musical accompaniment The “scarecrow” follows the driver’s commands: the “sparrow” waves its arms, the “crow” claps its hands. accompaniment.

"Earth, air, fire, water"

Target: develop attention, memory, dexterity.

Equipment: Ball.

Progress of the game: the players stand in a circle, in the middle is the leader (at the beginning an adult and later a child). The presenter throws the ball to one of the players, naming one of the elements. Whoever caught the ball must name the inhabitant of the named element. If the name is “earth” - animal, if “water” - fish, if “air” - birds. If you named the element “fire,” you need to turn around yourself several times.

"Paints"

Target: consolidate knowledge of color and shades; improve basic movement skills.

Progress of the game: choose the “owner” and two “sellers”. The rest of the players are paints who choose their colors. The “buyer” knocks:

Who's there?

Buyer.

Why did you come?

For paint.

For which?

For blue.

If this paint is not available, the owner says: “Race on one leg along the blue track.”

The “buyer” who guesses the most colors wins.

"Frogs"

Target: Promoting children's health.

Equipment:“Pond” - hoop; “bump”, “water lily leaf” - small rugs for each player.

Progress of the game: Using a counting table, they choose the driver - “mother frog”, the rest of the players - “little frogs”. “Mama Frog” tells where the “little frogs” should jump. The “little frogs” stand in the “pond” and perform the “Frogs” tasks.

“Malechina – kalechina”

Target: Promote children's health, bring pleasure to children.

Equipment: Sticks according to the number of players.

Progress of the game: Having placed the stick on your finger, palm, leg, etc., you need to keep it balanced while the words are spoken:

"Malechina - Kalechina"

how many hours until evening?

One, two. ten.

The one who holds the wand longer wins.

Preschool age is key in the formation physical health and cultural skills that ensure its improvement, strengthening and preservation in the future, and motor play activity is the basis for the education, health improvement, development and training of preschool children. Therefore, play with your children at home in any weather!

Belous O.I., teacher of MBDOU d/s No. 30, Leningradskaya station, Leningrad district

1. The ringleader

The players form a circle, facing the center. The driver steps aside, as he should not see who will be chosen as the ringleader. The leader’s task is to show various movements, which the rest of the players must immediately, keeping up with him, repeat: clap their hands, squat, jump, shake a finger, etc. The leader is called into a circle. And he begins to walk inside it, looking closely to see who is commanding the players. The ringleader must change movements imperceptibly, choosing a moment when the driver is not looking at him. If the driver guesses the ringleader, then he changes roles with him.

2. Mousetrap

The players are divided into 2 unequal subgroups: the smaller (for example: 2 people) form a circle - a “mousetrap”, the rest of the “Mice” are located behind the circle. The players - “mousetrap” - hold hands, raise their hands up, forming a hoop. The “mice” begin to run into the “mousetrap” and run out of it. Children forming a “mousetrap” say the words:

How tired we are of mice,

All? gnawed, that's it? ate

We'll set a mousetrap

And we'll make you all run away!

At the last words, the children give up and the mousetrap slams shut. Those who do not have time to run out of the circle are considered caught and stand in a circle, in a “mousetrap”.

3. Sentinel

“Sentry” - sits on the ground in the center of the circle. He is blindfolded. The rest of the children stand outside the circle. The teacher points his hand at one of the players. He begins to carefully approach the “sentry”. Hearing steps or rustling, he must point with his hand where these sounds are coming from. If he points correctly, he changes places with the person walking. If not, then the movement continues. The one who manages to cross the circle continues.

4. Together along the path

A line is marked on the floor of the room with a colored cord. Mother and child stand next to each other at the beginning of the line. The mother invites the baby to “take a walk along the path.” At the same time he pronounces the words:

Together along the path,

together along the path

Our feet are walking:

One, two, one, two -

Our feet are walking.

Over the bumps, over the pebbles,

Over bumps, over pebbles...

In the hole - bang!

The child follows his mother along the line. To the words “over the bumps,” they jump together on two legs, moving slightly forward, hands on their belts; to the words “into the hole - bang!” they squat down, put their hands on their knees. When the mother says: “We got out of the hole,” the child gets to his feet with her.

5. Airplanes

A circle is laid out on the floor of the room with a cord - this is an airfield. The mother explains to the baby that now they will turn into airplanes together. Then she says:

Airplanes are flying

And they don’t want to go to earth,

They are flying merrily in the sky,

But they won't collide with each other.

The airplanes, represented by the child and the mother, with their arms spread out to the sides, begin to “fly” outside the circle. After 30 seconds mom says:

Suddenly a big cloud flies

Everything became dark around.

Airplanes - your circle!

After these words, mother and child run in a circle - “the planes are landing at the airfield.”

6. The cat came to the stove

Mother and child join hands, forming a circle. The mother reads a poem, shows the movements, and after her the child repeats the movements and words.

The cat came to the stove,

The cat came to the stove,

(Walk in a circle, holding hands)

He found a pot of porridge

I found a pot of porridge there,

(Walk in a circle in the other direction, holding hands)

And there are rolls on the stove,

Oh, delicious and hot!

(Stop, turn to face the center of the circle, clap their hands)

Pies are baked in the oven,

(Bend forward, arms forward, palms up)

They are not given into your hands.

(Straighten up, hide their hands behind their backs)

For this game you will need balloons and adult lungs. Blow up some balloons. Give the players a task to ensure that the balls always fly and do not fall to the floor. Let them blow on them or throw them with their hands.

8. Blow on the ball.

Another game with balloons. The number of balloons that are inflated corresponds to the number of players. Children stand in a line and each is given a ball with the player's name. The task is to blow on the ball to the finish line. The first one wins. This game perfectly develops children's lungs, so it can be played as often as possible and not only in kindergarten, but also at home.

9. Get dressed.

This team game. Divide the children equally into two teams. Place one sweater and hat on two chairs. At the signal, each player must run up to a chair and put on their clothes. He got dressed, undressed and stepped aside. Then the next player runs up and does the same. The team with all the players putting on their clothes the fastest wins. This game is more suitable for middle and older groups, since kids are unlikely to be able to put on a jacket or other clothes themselves.

10. Felt boots.

It seems to me that such an active game would be suitable for junior groups. Again, the children are divided into two teams. Each team is given a pair of felt boots, and not ordinary felt boots, but adult boots. Children should fit them right into their shoes. Also, children are given one flag. A chair is placed in front of each team at a distance of approximately 5 meters. The first players from the team must run to their chair, walk around it in a circle and return back, passing the flag to the next player. The team whose last player is the first to finish the relay wins.

This ball game is about sleight of hand. More suitable for average and senior group. Children stand in a circle and throw the ball to each other. The most awkward player who fails to catch the ball is penalized. The punishment is to stand on one leg and catch the ball. If he does not catch the ball, then his punishment is increased - to stand on one knee. The next time he fails, he will need to get down on two knees. But if the punished player catches the ball, then all previous failures are forgiven.

12. Overtake.

This outdoor game in kindergarten is for endurance. Children are lined up in a straight line. At the same time, they should squat down and keep their hands on their sides. The task is to jump to the finish line, for example, to the opposite wall. The one who jumps first wins. And anyone who stumbles during the race is out of the game.

13. Crows and sparrows.

In this game, children are divided into two teams. One team is called sparrows, the other is called crows. The teacher explains the task to each team. For example, the “sparrows” team, as soon as their name is called, should lie down on the floor, and the “crows” team should stand on chairs. All movements are performed quickly. The one who gets it wrong is eliminated from the team and the game. Those who have more players left on the team at the end of the game win.

14. Put on your hat.

This is a very fun game with music. Children stand in a circle. The teacher turns on the music and gives them a woman's hat. The children pass it on among themselves. The teacher suddenly stops the music, and the player who has the hat in his hands must quickly put it on his head and walk around the circle with a feminine gait. If he hesitates, he is eliminated from the game. By the way, instead of a woman’s hat, you can use a cowboy or military cap. Then here you will need to portray a cowboy or a soldier.

The two most dexterous children are chosen. Their task is to catch other players. To do this, they must hold hands to form a circle (ring) and catch other children with this ring. The caught player moves aside.

16. Fishing.

The players stand in a circle. The leader stands in the center of the circle. He must take a thick rope or rope and twist it along the bottom, trying to touch the feet of other players with it. The players, in turn, jump up so that the fishing rod does not hit them. Whoever fails is eliminated from the game.

17. Christmas tree.

This game is suitable for children New Year's matinees. The teacher says: “We decorated the Christmas tree with different toys, and in the forest there are different Christmas trees: wide, low, tall and thin. At the word “tall” players raise their hands up, “short” players squat and lower their hands, “wide” players expand the circle, “thin” players narrow the circle. The next time the teacher says these words not in order, but scattered, trying to confuse the children.

19. Animals.

Outdoor games in kindergarten should focus not only on dexterity, but also on attentiveness. For example, the game "Beasts". Children choose their driver, who will play the role of Owl. The owl's duties include only hunting. All other children are forest animals. The teacher says “day”. The players begin to run around the room and have fun, but with the word “night” they freeze, and an owl comes out hunting. Anyone who moves or makes any sound becomes the owl's prey, that is, leaves the game.

20. Frozen.

Children stand in a circle with their arms extended forward. Two pre-selected drivers run in a circle in opposite directions and try to touch the palms of the participants. Those touched are frozen and out of the game.

21. Bunny.

One of the players becomes a bunny and stands in an organized round dance. Children dance in a circle and sing:

Bunny, dance,

Gray, jump.

Turn around, sideways,

Turn around, sideways!

There is somewhere for the hare to jump out,

There is room for the gray one to jump out!

The impromptu bunny needs to try to jump out of the round dance.

22. Guess what kind of animal it is.

The driver sits with his back to all children. Each player in turn approaches him and makes a sound, depicting any animal, for example, a cow. The driver guesses what kind of animal it is.

23. Guess who it is.

The driver again sits with his back to the other children. They take turns coming up to him and saying any word. The driver's task is to guess the name of the speaker.

24. Three.

Two participants are selected. One symbolic prize is placed in front of each person. The presenter calls numbers in a scattered manner, for example, 1, 5, 9, 15, 20, 33, 39, 65, etc. d. As soon as the number 3 is said, players must grab their prize. The one who gets there first wins.

25. Air, water, earth.

This kind of game is not only active, but also aimed at children's intelligence. The players sit in a circle. The leader walks in front of them and says “earth, air, water,” changing the arrangement of the words each time. Having stopped near any child, the leader says a word, for example, “earth.” And the child in response must depict any animal walking on the ground. When the word “water” is said, the player depicts a fish, and when the word “air” is used, the player depicts a bird.

26. Feed the rabbit.

A rabbit with a carved mouth is drawn on thick Whatman paper. The players stand in a row. The first person is given a carrot and blindfolded. The task is to put a carrot in the rabbit's mouth. If he fails, he is eliminated from the game. Having completed the task, the player passes the carrot to the next one.

27. Get into the hole.

You need to play this outdoor game in kindergarten outside while walking. The teacher digs 3 identical holes in the sand at a distance of 0.5 m. The player moves a couple of steps away from the hole and throws a small ball into it. If he hits, he moves on to the second hole, and then to the third. Then it repeats everything, but in reverse order. But if the player does not hit the first hole, then he leaves the game.

28. Travel.

Using different colored chalks, the presenter draws winding and intersecting “paths” on the asphalt. Players must choose a “path” for themselves and walk it to the finish line, never leaving the distance.

29. Steal a carrot.

The teacher draws a circle with a diameter of 8 m. Places 10 cubes in the circle. In this game, the circle symbolizes the vegetable garden, and the cubes symbolize carrots. One guard is selected from the players. His task is to protect the carrots. The remaining players become hares. They must try to steal these carrots from the garden circle. Whoever the “watchman” catches is eliminated from the game. The winner is the most dexterous, i.e. the one who stole the carrot and was not caught by the “watchman”.

30. Trap.

A game of skill and speed! Several participants join hands and form a circle. The rest depict birds and insects, for example, butterflies, bees, flies, mosquitoes, titmice, etc. The presenter gives a signal and the “trap” opens - the children in the circle raise their hands up. At this time, all birds and insects can walk, run and jump in the trap. The next signal is emitted and the trap closes. Everyone who did not manage to run out of the “trap” finds themselves trapped and stands in a circle, replacing other participants, who become birds. There are no winners in this game. The main thing here is fun and laughter!

31. Over bumps through the swamp

The teacher distributes the children into teams. In front of each team, bricks are placed at a certain distance. The goal of the game is to walk along a given section of bricks without touching the floor with your feet. The team whose last player reaches the goal first wins.

32. Make a figure

The children run away. At a certain signal from the teacher, they must take some pose that would display an animal or a flower, a tree, geometric figure etc. The children whose figures best correspond to the given ones win.

33. Find the color

Children stand in a circle and, at the leader’s command, look for objects of the named color in order to touch them. The loser is the one who touches the desired thing last. He is out of the game.

34. Living - non-living

The presenter calls the living and inanimate objects, and the children answer in chorus only “living”, and remain silent to “non-living”. The children who make the fewest mistakes win.

1. MRS MUBLE

10-15 people sit in a circle. One begins the game with the following question addressed to the neighbor on the right: “Is Mrs. Mable at home?” He must answer: “I don’t know, I’ll ask my neighbor.” And he asks the neighbor the same question, to which he receives the same answer. Participants get all the pleasure from how the words are pronounced. They must be spoken without showing teeth, i.e. biting my lips.

2. ROBBIE
To play you need 5 or more people. The presenter pronounces some commands. If he says: Robbie says.... (do this), then the others follow the command. If the presenter simply says a command (do something), then there is no need to carry it out. Whoever makes a mistake leaves the game. Commands can be the following: close your eyes, raise your hands, lower your hands, jump up, meow, etc. The last one standing wins.

3. REMEMBER THINGS
15-20 different items are laid out on the table. Players are given 30 seconds to remember them. After which the items are covered. Each participant writes what he remembers. The one who remembers the most items wins. The game can be made a team game, that is, it is not just one person who remembers, but a team; The team that names the most items wins.

4. THE LOST SHEEP
Children's game on the theme: "Jesus is the Good Shepherd." Main idea: The Lord always knows where we are and can always find us, like the Good Shepherd. 5-50 people play. One person leaves the room, at which time a “sheep” - some object - hides. The “shepherd” enters and begins to search, and everyone else helps him, clapping their hands, according to the “hot-cold” principle.

5. BAG
The game is good for analyzing the Bible story about the healing of the blind. The presenter invites the children to imagine themselves blind and guess objects by touch. To do this, take a bag into which a variety of objects are placed: a watch, an apple, matches, a glass, etc. If desired, everyone can reach into the bag and pull out objects one by one, guessing them.

6. CROCODILE
A minimum of 4 people are required to play. Players are divided into two teams with approximately the same number of people. The first team thinks of a word, for example, “student”. Then they call any one player from the opposing team and tell him this hidden word. This player's task is to pantomime this word for his team to guess it. When a player shows the hidden word, his team begins to guess out loud. For example: are you showing the school? To which the player can respond with a nod of the head, but must not utter any words or sounds. When the word is guessed, the teams change roles.

7. CONDUCTOR
A minimum of 5 people are required to play. Everyone stands in a circle, one player comes out. One person is selected to be the “conductor”. He will act as if he is playing musical instruments, and repeat everything after him. The guessing player enters and everyone starts playing, repeating after the “conductor.” The guessing player must find out who the “conductor” is. If he guessed right in less than three attempts, then he stands in a circle, and the “conductor” comes out instead, and if he fails to guess right two times, then he guesses again, only a new conductor is chosen.

8. THE RIGHT VOICE
The game is good for the lesson topic: how to follow Jesus. You need at least 5 people and a room for playing or space on the street, in the yard, in the forest. One player is blindfolded. Among the remaining players, one is selected to be the “right voice.” There are many different obstacles in the room (yard, forest). The blindfolded player must walk a certain path between these instructed objects, while everyone else advises him how to go. " The right voice“always tells the truth, but everyone else deceives and tries to lead astray. The traveler needs to understand whose voice is telling the truth and then constantly listen to it.

9. SALAD
Although this game is very simple, it can become your favorite one. It's worth playing it once and you'll love it! To play, you need one less chair than there are players. 10-20 people play. Everyone sits on chairs, one remains in a circle. He gives everyone the names of fruits and vegetables. For example, it turned out 3 apples, 3 pears and 4 bananas (the person standing in the circle also takes the name of the fruit). The game begins. The person standing in the circle shouts out one name: pear! Those who received this fruit must change their place. Again there is one extra left. He also shouts out the name of the fruit, or maybe two at once. If the word “salad” is shouted, then all players must change places. The game can continue indefinitely.

10. TRANSFER IT TO ANOTHER
The game requires two teams of 5-7 people. This game is similar to the game "Crocodile". Only here the first team thinks of not just one word, but a whole one Bible story, for example, how Noah led the animals into the ark. Then the first team calls one player from the second team and tells him what is in store. Unlike the game "Crocodile", the players of the second team must be in another room at this time. They are called one at a time.

So, the first player from the second team learned his task: to depict how Noah led the animals into the ark. A second player from the second team is called, to whom the first player in pantomime depicts a hidden story. He does this only once, and the second player just watches and doesn’t ask anything. The second player’s task is to understand what they wished for, in order to then pass the story on to the third player from his team. So, the whole story is transmitted along a chain from one player to another. If the guesser knows the story, it will not be difficult for him to portray it himself in pantomime, but if he does not guess correctly, he will begin to show him incomprehensible movements, which will make everyone else simply delighted.

The last player in the second team, having watched the pantomime, has to say what kind of story it is. It may happen that he will name a completely different story, which will cause general laughter. Then everyone begins to be asked what he understood and what he depicted. After this, the teams change places.

11. IN COIN
10 - 20 people required. Everyone is divided into two teams, stand or sit opposite each other, hiding their hands behind the backs of their neighbors. The leader is located at one end of the chains. An object is placed at the other end: an apple, a matchbox, etc. The presenter tosses a coin, and the end players of the teams look at what comes out, while everyone else must look at the apple (box). If “tails” comes up, then nothing happens and the coin is flipped over; if “heads” comes up, then the end players of the teams must shake hands with their neighbor, and he transmits the signal further until he reaches the opposite end. The latter, having received the signal, must grab the apple. The team that grabbed the apple moves: the one who grabbed it sits on the opposite end of the chain, and everyone moves. Now he watches the coin fall out. The team with the fastest movement of all players wins.

12. GUESS THE MELODY
The game involves 10-15 people. Everyone stays in the room, one leaves. Players make a song, for example, “A Christmas tree was born in the forest.” The first line of the song is taken, from which everyone gets one word. That's what he will sing. The guesser enters, and everyone begins to sing only their word. The task is to guess the song.

13. RING
8-20 people play. To play you need a thread and a ring. The thread is threaded through the ring and the ends are tied. Everyone stands in a circle, holding the thread in front of them with both hands. The thread should be taut. One person is in the center of the circle. He must find the ring that the other players are constantly moving along the string. The next one to go into the circle is the one who has the ring.

14. REMEMBER THE DETAILS
The game requires 5-15 people. The presenter and one player go out and change some detail in the appearance of this player. For example, they unbutton one button, roll up a sleeve, or change their hairstyle. They then return to the rest of the players, who must guess what has changed.

15. SUITCASE
Memory development game. 3-12 people play. The first player says: "I take a suitcase and put... a cucumber in it." The second player continues: “I take a suitcase and put a cucumber and a tree in it.” And so on. Everyone adds their word to the chain. The last one to correctly name the entire chain wins.

16. WHITE ELEPHANT or HOW TO GIVE GIFTS
special game on New Year's Eve
I don’t know why “White Elephant”, but that’s what it’s called.

This game is good to play on New Year's or Christmas night. But this is optional.

So, each participant in the game (7-25 people) brings with him a gift, wrapped so that it is impossible to guess what is inside. All gifts are placed under the tree.

All players gather in one room and watch what is happening. The game begins. The first participant approaches the tree and takes any gift he likes. He unfolds it in front of everyone, shows it, demonstrates it, and sits down with the gift in his place. Then the second participant stands up and chooses a gift for himself. He can take a gift from under the tree or take a gift from the first player. And so each next participant can take a gift from under the tree or take an already unwrapped gift from one of the players. If a gift is taken from someone, then that person chooses for himself new gift. He can again take either something from under the tree or take it from someone else. But he cannot take back the gift that was just taken from him. The game is considered over when there are no gifts left under the tree.

During the game, each person who has already received a gift should not hide it from others, but rather advertise what a wonderful gift he has, take it, whoever wants it, I don’t mind. This game teaches sacrifice.

NOTE: in order to play this game, you need to warn everyone in advance that there will be a “White Elephant”, explaining the rules. Gifts should be such that they can be useful to both the guy and the girl.

17. CALLER
Everyone is blindfolded except the leader. He must move around the room all the time with a bell in his hand. The rest are trying to catch the leader by ringing the bell. Sometimes they catch each other and are convinced that they were mistaken when they hear the ringing of a bell in the distance. The player who catches and recognizes the caller becomes the host.

18. WHO IS NOT?
Participants sit on chairs. The presenter leaves the room. At this time, one of the players is covered with a blanket, the other players change places. Then the leader is called. He will have to find and determine as quickly as possible who is not in the room. If the leader names the one who is hiding, the latter becomes the leader. The one who quickly determines who is missing wins.

19. WHO BURPLES LONGEST?
Find a few volunteers to come out in front of the group. Everyone takes water into their mouth and begins to gurgle. Swallowing is not allowed! You can stop for a few seconds to get some air. From laughter and gurgling, water splashes on the floor - then the participant is disqualified.

20. Blind's Bluff in the DARK
Place a small piece of paper on the back of each player. Blindfold each person's eyes. Then give each player a pencil. The goal of the game is to wander around the room and get to know the people you encounter while trying to hide your own identity. This can be achieved by changing your voice, refusing to speak, changing the trajectory of movement around the room, not allowing anyone to touch you. On the back of each person he encounters, the player must write who he thinks that person is. The game continues until you feel that the majority of players have had the opportunity to write something on each spin.

21. SHOE A FRIEND
Have all team members entering the room remove their shoes and place them in a bag. Leave the package in the next room. A runner is selected from each team to run for the shoes described by each of the players on his team. So, the first one describes the signs of his shoes, the runner runs after it and brings it, the second one says the signs of his shoes. The goal of the game is for the runner to quickly find and bring his team's shoes.

22. ENCYCLOPEDIA
This team intellectual game you'll definitely like it. It is good for her to have 1-3 hours left, for example, if you are meeting New Year in friendly company.

The game requires a little preparation. Let the presenter take encyclopedic Dictionary and writes down several unknown words on a piece of paper. For example, these:

. LOPARI - the name of the Sami peoples used in literature

. OBRAT - an outdated name for skim milk, which was returned from dairy factories to farms for feeding calves

. PERCAL - thin cotton technical fabric made from untwisted yarn

. RECHITSA - a city in the Gomel region, a marina on the Dnieper

. SUTRA - in ancient Indian literature, a laconic and fragmentary statement

. KIMBUNDU - the language of the Bambundu people

. MELTON - in Russian architecture of the 15th-17th centuries, a decorative detail, thickening in pillars, columns in window frames

. GOKCHA - the former name of Lake Sevan

. SCOTIA - (from Greek - darkness) - an asymmetrical architectural bummer with a concave profile of two arcs of different radii

After that you can play. 4-5 teams of 1-5 people each play. All teams are given the same blank sheets paper, exactly the same one on which the presenter wrote out the words for himself. The presenter reads the first word without revealing its meaning. Each team writes its own meaning of this word (i.e., invents it). Then the presenter collects all the pieces of paper, puts his own piece of paper with the correct answer on top of them, mixes it up and starts reading. Once he has read all the versions (along with the correct answer), each team must guess the correct answer. If she guessed right, she gets one point. If the other team accepted her answer as correct, then she gets another point (or two, or three, if two or three teams believed her answer).

In this game, the task of each team is not only to guess the correct answer, but to write their answer so that it looks like the truth, and everyone believes this “truth”.

The team that scores wins greatest number points.

23. CHEWING GUM WITH GLOVES
This is a mini relay race.

Two teams with the same number of players receive a pair of rubber gloves, a bag that is hermetically sealed, and which contains sweets for each player. At the leader’s command, the first player from each team puts on gloves, opens the bag, takes out and unwraps the candy, puts it in his mouth, closes the bag tightly, takes off his gloves and passes everything to the next player. The team that completes this operation first wins.

24. RUSH OFF THE SOAP
This is also a mini relay race.

Each team receives a bowl of water and a bar of soap. At the leader's command, each team tries to wash off the soap using only their hands and water. After a certain time, the presenter checks the size of each team’s soap. Well, of course, a small piece.....

25. WHAT DO I TAKE WITH ME ABROAD?
10-15 people play. It is possible for 2-3 people to know what the essence of the game is. The host is a customs representative.

So, everyone in turn says: “I’m going abroad and taking with me... (table, chicken, volcano, etc.). If a person names an object by the first letter of his name, then the presenter (customs officer) says: “I’m skipping.” For example: Dima - money, Tanya - TV

Otherwise, the customs officer will not let you through. The players’ task is to understand by what criteria they are allowed to go abroad.

26. BUN
a game for those who like to laugh

A large piece of bun is shoved into a person's mouth so that he is almost unable to speak. Then he is given a text to read. He begins to read with expression (even if it is some unfamiliar verse).

Another person writes down what he understands and then reads it out loud for everyone. Its text is compared with the original.

27. BLANKET
The game requires 15-40 people. People should at least know each other's names, or better yet, be well acquainted. One person walks out the door. One of the remaining ones is seated on a chair and covered with a blanket. The man who went out the door comes back in. His task is to guess who is under the blanket. If there are a lot of people, this will not be so easy.

28. PRIZE FOR THREE
Two participants stand opposite each other - there is a prize on a chair in front of them. The leader counts: “One, two, three...one hundred, one, two, thirteen....eleven, one, two, thirty...twenty,” etc. The winner is the one who is more attentive and the first to take the prize when the presenter says “three”

29. CUCUMBER
The players stand in a circle with the leader in the center. The circle should be tight - shoulder to shoulder, and your hands should be behind you. Take the usual one fresh cucumber, preferably larger and passed around. The presenter's task is to determine in whose hands this cucumber is now located. And the players’ task is to pass the cucumber to each other, and when the host is not looking, bite off a piece. You need to chew very carefully so as not to arouse the host’s suspicions. If the operation was successful, and the cucumber was eaten unnoticed by the leader, it means that this same victim of his own inattention will fulfill the desire of the entire already well-fed meeting!

30. NOSE POWER
For the competition, take a matchbox lid and put it on your nose (stronger). The task is to remove the lid using facial movements. Best result obtained when the box is tightly put on the nose

31. RUSLAN AND THE HEAD
The leader is chosen - Ruslan, the rest of the participants play the role of “head”. To do this, you need to split up as follows: one plays the role of the left eye, the other plays the role of the right, the third plays the nose, the fourth plays the ear, etc. Then you need to arrange the mise-en-scène so that a figure is formed that resembles a giant’s head. If there are many participants, then it is good to give someone the role of left and right hands. Ruslan stands in front of the “head” and performs the simplest manipulations. For example, he may wink, then yawn, sneeze, scratch his ear, etc. "The Giant's Head" must accurately reproduce all these actions. You can complete the task at a slightly slower pace.

32. I HAVE A BIRD...
Game for laughs. 5-15 people participate. A match is inserted into the mouth between the teeth so that the mouth cannot be closed. Then everyone takes turns saying, “Hi! My name is... I have a bird, its name is... (cuckoo, nightingale, sparrow, etc.) Everyone else must guess the name of the bird.

33. NUMBERS
This game is played by 7-15 people. Each player is assigned a number from 1 to 15 (according to the number of participants). Everyone sits in a circle and the game begins. The players make the following movements: two claps, two strikes with their palms on the knees. Everyone does this at the same time, this is how the rhythm of the game is maintained. The first one begins: “One-one (two claps), five-five! (two strikes with palms on the knees).” The player with the number five continues: “five-five, eight-eight.” So, until someone gets lost: he misses or loses his rhythm. Then such a player is eliminated. And its number can no longer be pronounced, otherwise it will also be considered an error. There should be two winners left.

34. GESTURES
The game is similar to the game “Numbers”, only instead of numbers, everyone invents a gesture for themselves. For example, scratch your ear, clap your hands, show your horns, etc. It's much more fun and difficult.

35. CINDERELLA'S SHOES
Guests are divided into two teams. In each, a captain is chosen. The teams sit opposite each other, everyone takes off one shoe or boot and throws them in the center in one pile: you can put extra shoes. The captains don't see this. The captain's job is to put on his team's shoes. The first team to wear shoes wins.