Stairs.  Entry group.  Materials.  Doors.  Locks.  Design

Stairs. Entry group. Materials. Doors. Locks. Design

» Walkthrough of the game Rayman Origin on channel 2. Walkthrough of the game Rayman Origins. About the gameplay

Walkthrough of the game Rayman Origin on channel 2. Walkthrough of the game Rayman Origins. About the gameplay

If you are having problems with Walkthrough of the game Rayman: Origins, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Rayman: Origins. In the most difficult places we add pictures that can help you. Walkthrough Rayman: Origins read on our website.

Immediately after the first roller, we throw it inside the cage in order to break its bottom. Next, we cling to the beard of the Elder, who is locked in the second cage, and begin to swing from side to side. The elder will be free, but as it becomes clear to us, he is already a little out of his mind. We head towards the passage on the right side and we will find ourselves on the map. We go to the left and press jump twice in order to get to the Gibberish Jungle.

World 1. Gibberish Jungle

We run to the right, there will be a girl who is locked in the mouth of some strange creature. We follow her, jumping on the red bag, an explosion will occur. We start jumping along the ledges, jump onto the platform, jump up and follow the girl. As you walk, don’t forget to collect coins. After jumping on the platforms, we pick up various objects, jump onto the blue mushroom, it is a springboard, this will allow you to find yourself on the other side of the jungle, in the depths of the location.

We blow up two red bags by jumping on them, select the right moment and get close to the girl with red hair. We jump onto the creature that we are holding back.

Now we can strike. Break the cubes, on the right side, we jump over to the blue mushroom, there is still a yellow star on it. So we destroy the pieces of wood and jump onto the mushroom, so we get to the other side. We break both barriers, but do not go close to the grandfather, but hold down the strike button in order to spin the fist, after which it should be released, and the fist will hit the villain. So we just hit the eye that is blocking our path and move further along the passage.

We hit the blue plant at the very edge and it removes the spiked balls from below. We move forward, hit the green plant so that it curls its stem and destroys the villain. We move to the other side, jump up, jumping first onto the wall on the right. We hit the green plant, which will then extend the platform. In general, we move forward, killing enemies either with regular punches or by activating plants with thorns. We destroy the last obstacle - the eye, and go out into the street. At the top we see a cage with a purple aura. This aura is fueled by bad creatures. We move to the right and kill all these creatures. Using the flow of water, we climb onto the platform from above. We are waiting for the rocket launched by the last enemy to activate the plant, which will produce a stem. We jump onto the stem, and from it we cling to the vine. We swing and jump on the head of the enemy with a rocket launcher. We break the cage and complete the episode.

Geyser eruption

At this level we upgrade our skill. You will often have to use the geyser flows to avoid getting into the water with some monsters. In a place with rising and falling platforms, we use left Shift to run, so that we do not get crushed. At the last location with a cell, you can first position yourself under this cell, hold up and at the same time hold down the strike button. Then release the blow when the platform we are on rises to the end and hit the monster. The last monsters need to be killed a little differently: we flock to the geyser on the right side, then press Space to jump on some monster from above. When all the monsters are killed, we break the cage.

Wicked Plateau

In this episode you will need to learn about devastating air attacks. First, we just run forward, kill enemies and break wooden barriers. We break the blue flask with a hand, use the swing that appears from the flask to move upstairs and attack the grandfathers in flight. When we find ourselves against the wall, and under our feet there is a wooden platform, under which a red bag with explosives is hidden, then we jump (Space), press the down key and click on the strike button. We go down, destroy the eye and go into the cave.

We move to the right, kill two enemies, jump onto the flower bud of blue color, thereby clinging to the vine on the platform above. We crawl to the left, jump onto another bud, with the help of which we jump to the third bud against the wall on the left, and from there we jump onto the platform with a flask from which a hand is waving at us. We break the flask, jump over to the other side, and quickly collect red lums. We are not in a hurry at the moment when we need to jump on the bud. We jump onto the bud and immediately hit the grandfather. We destroy the eye and go through the passage. At another location nothing will be difficult. At the fourth location, other flowers will appear that you can slide on. Sliding along them, navigate in order to hit the enemy in time. We follow further, trying not to fall into the abyss with our paws, until we find ourselves at the location with the cage. There is nothing complicated here - we jump onto the ledges, use flying attacks and crushing blows from top to bottom.

Go with the flow

We go down, using the current, making our way, beating our enemies. On the right side, below there will be an eye - destroy it and move on. We go down and jump over balls with spikes. From the very bottom, when you start on the water, jumping up and hitting the plant on the wall, on the left of the ball with spikes, then this ball will disappear. We head further, break the eye and head to a new area.

With the help of a vine, we climb up, get higher, head to the right and break the wooden fence under the hero. Once in the water, we jump up in front of the red ball with spikes and hit the plant at the top to destroy the ball. We head to the right, using the buds, jump up to the right of the ball with spikes, push off from the right wall, from the platform above the ball, jump onto the bud, which is located at the left wall and kill the grandfather in flight. We break the eye and move on.

Using our hands and buds, we climb to the top, try to catch the lums and go outside. This is where it gets tough if you want to catch them all when they're red. We move very quickly, while pressing the blow as often as possible in order to hit the plants that are responsible for the spiked balls in time.

In the next room we destroy the enemy and destroy the boxes.

Shaky Caves

We move forward, jump on the platforms and kill the old guys. At the next location we move forward, kill three old men standing next to each other, then jump onto the platform up to the left and go through the jungle. In this room we destroy the enemies and the cage. Let's move on, use our hands, there won't be anything difficult at the locations. At the end of the location we destroy the grandfathers and the cage. The episode is over.

We move to the right on the map - to another world!
Over the rainbow
We move along the rainbow, collect lums, kill the enemy and break the cage.
Hello mosquito!
We fly on a mosquito, destroy enemies and collect lums. In the battle with the big bird, we dodge the barrels of explosives that it throws at us. We break the cage.

Secret level for 25 electuns: You won't catch it!

This level will open when you collect 25 Electuns. We run after the chest, avoiding traps, in the end we get a crystal.

World 2. Digiridhoo Desert

At this location we get acquainted with the objects fresh world- you can jump on the reels; for now, the only opponents are reddish birds. Among other things, you should be afraid of string vibrations. Everything else is unchanged. Ultimately, we help out the other lady by breaking the cage in flight. The cell must be divided into locations where there will be 4 platforms. We climb onto the platform within the cage, jump up and destroy the cage. For offering support, we are rewarded with the ability to fly. While jumping, hold Spacebar and soar in the air, slowly losing height. Having reached the cage, having killed two birds, we climb the ledges on the right side, jump to the cage and hold down the space bar to glide towards it. Let's break it.

Best Musical Work

In this location we make more active use of flights; platypuses are our friends - you can jump on them. If you lower the toggle switch located between the strings with vibrations, the vibrations will stop. I will try to describe the linear passage. We run forward, kill the enemy, jump with the help of green birds with a long nose on the protruding pipes, because below there is a strong current of water directed to the left. Moving on, click on the pipe button to make the staff and birds appear. We jump on the birds and collect lums. When we break through the wooden barrier under our feet and kill the bird, we will need to go up to the right, jumping up and pushing off from the pipes on the sides. The path further lies to the right, but we are not in a hurry to go there! We rise even higher, where multi-colored feathers are visible. We go to the pipe on the left, through the feathers, and find a secret passage. So, we jump down, soar in the air, killing all the birds, and at the end we deliver a crushing blow to the cage. We go to the right side, kill the birds and break the eye. New location.

Let's go forward, stand on the toggle switch with two lumes and see that the vibration of the string from above stops. We go upstairs, collect lums, avoid vibrations of the strings. When we break the wooden barriers, we jump onto the yellow bird with one eye in the middle of the abyss, strike it with a crushing blow and jump onto the ledge on the right, where we find a coin behind the colored feathers. We go down and break the eye.

We run forward, we pass this location without any questions. At the next location, after the next passage, we move forward. When we overcome the section with large yellow birds with spikes and rise upward, pushing off from the pipes, we rise even higher between the pipes, where we find a passage to the location with the second cell. We destroy the enemies and break the cage. For orientation, you need to climb between the pipes where there is a button to the right of the pipes. All that remains is to go through the location to the end, at the next location kill the enemies and destroy the third cell. Look for the wind in the field. We go forward, press the button to make the air flow. We use such air flows to overcome chasms. It is worth considering that if you want to rise to the top with such an air flow, then hold down the Spacebar to turn on the “spinner”. If you want to fall down, then we simply jump into the air flow and without a spinner it will not lift us up. When we need to rise up on the air flow, and on the right there is a pipe with another air flow, to the left, then we choose the moment so that the second air flow does not affect us. We go further, just before the end of the location, we jump down from where the air is blowing, and behind the colored feathers we find a coin. Let's move to another location.

At the next location we also use air currents; when we fly past a rotating huge ball with four holes from which air blows, we immediately fly to the top. We go into the passage, fly over the birds with spikes, click on left button so that all the old guys are thrown onto the spikes. Then we press the right button and see that the air flow is directed upward, towards the platform with the cage. We rise to the platform with the cage, using this flow, and break the first cage. We follow further, soaring in the air, without running into spikes, and also without standing down on the current. We kill the birds that blow into the pipes, knocking us down with air. At the next location, we stand on the first reel, deliver a crushing blow to jump higher, jump up, pushing off from the pipes, and find a coin. We move further, along the drums, use air currents, stay on top. Having flown over the birds with spikes, under which, by the way, you can find a coin, we cling to the hand, jump to the perch on the right and find a secret location under the feathers. So, we jump immediately down to the left, where we kill the bird by falling on top of it. Now we turn on the turntable, soar in the air to the cage on the right side, avoiding the birds with spikes. We destroy the cell.

We move to the last cage without running into thorns, kill the birds in flight, and destroy the cage. Heavenly Sonata So, we pass the first location without difficulty. At the next location we move forward using a flying snake. We don’t lose sight of it, because if it flies away, we’ll have to die. Just before the passage with the eye, we jump up, pushing off from the wall, and go into the passage under the feathers. We jump on the drums, killing birds along the way. On the last reel, we wait for it to go down, deliver a crushing blow to the right edge to push off harder, soar in the air onto the bird’s head, then soar towards the cage. We destroy the cell.

We go down and kill the eye. At the new location we again advance with the help of a snake. At the top, above the passage to the new location, under the feathers we find a secret passage to the second cell. We go there to jump, we deliver a crushing blow to the drum. We kill birds using snakes. To jump to the cage, use the upper right snake.
We overcome the new location on the same snake. Please note that here she will wriggle and you should not jump on her right away. At the new location, we immediately jump up to the coin, run to the right to catch the snake. Avoid falling wooden presses and other dangers. You shouldn't ride on the front of the snake, it's better to stay in the middle.

There is no turning back. We move around the location, collect lums, do not touch the blue tail with spikes. At the end we break the cage. Killing me tenderly

We fly on a mosquito, kill enemies, collect lums. We shoot at the buttons to turn off the air flow. We turn off the first air flow in order not to hit the vibrating string at the top. We turn off the second air flow so that it simply does not block our flight to the right. To do this, we shoot at the drum located obliquely below. Bullets will fly upward from him. Avoid hitting birds with spikes. In the cave we shoot at the golden shields so that they emit light, thereby overcoming the accumulation of bats. Purple shields are constantly glowing, but they can change their position, so be careful! We move further, at the location with icebergs we shoot at the spiked balls blocking the path to knock them out of the tunnel. Secret level for 45 electuns. Noisy chase

This level will be available after you collect 45 Electuns. So, here we also catch up with the chest. The only advice: do not float in the air, Rayman is able to jump over all the chasms in this location! If you float in the air, you will simply waste time and the chest will run away!

World 3. Tasty land.

We move forward, study the features of the area. You can swim on water, and slide on ice floes. The enemies are still the same. At the end, we jump on the belly of the seal so that it releases water, and we climb up through the water. Let's go into the passage.

Let's go further, you can jump on a lemon hanging on a fork, but you shouldn't linger, because the lemon will sag and you will find yourself on the spikes of the fork. We choose the moment, jump onto the lemon, and from it into the passage, which is about to be flattened. Just before the passage, we jump up, pushing off from the walls, and find a coin. We go through the passage and see the third girl.

We catch up with the girl in the cage, but don’t accelerate too much, so as not to jump further than necessary and end up in the water. Although, don't forget that we can use hovering in the air. We destroy the cell and gain the ability to reduce its size. The ability is activated automatically - just go through the narrow passage and Rayman will shrink.

At the next location, we climb onto the ledge and jump up through the narrow passage, pushing off from the walls. There is a secret door here - go through it, kill all the enemies and destroy the first cell.
We move on and cross the river on an umbrella. We jump into a narrow funnel and collect lums. When you need to cross the river on the same umbrella, you need to take into account that we are now big size. Therefore, we jump onto the umbrella, immediately jump up and soar in the air, because the umbrella will close for a few seconds, after which it will open again. We go into the passage, move further through the location, and at the last location we kill all the enemies and the cage.

Forward in the snow

There will be nothing special in the first three locations, except for one innovation. Jumping on the red hippopotamus, you will see a ball appear. We jump onto the ball, but do not linger on it so that it does not fall down. We jump, periodically hovering in the air. So we overcome the fallen iceberg, and also, if possible, we climb onto the platforms above the passage to the next location (this will happen when moving from the second to the third location), and there we find the secret.

We follow to another location, overcome it using bubbles. At the new location, we go down, making our way through the ice floes, cling to the hand and jump to the left, where we find the door to the cage. We jump over to the other side, go through the narrow passage and Rayman becomes big. We jump over the creatures again, to the left, having killed them, we climb up to the cage and break it. We jump on our hand to the other side and go into the opening.

We go down, making our way through the ice. At the new location, we stand above a large lum, hover down, collecting small lums, and go into the passage on the right.

We pass the next location with ease, just kill the little devils in cook's clothes and move between the pipes. At the new location we go forward, when we go down between the pipes, we jump onto the ledge, deliver a crushing blow to the furs to the left of the cauldron, on the steam that comes from the cauldron, we go up, jump over the clouds to the right and go through the door into a secret room with a cage. Let's go down. Avoid getting hit by forks. We kill the first enemy, jump down and three forks fly over us. We jump even lower and immediately jump up to jump over the fork, which, by the way, kills two dragons. We jump down, stand on the red line so that the fork kills all three dragons when they rise up on the platforms. We jump over these platforms to the cage and destroy it.

We go down, run to the right, killing the dragons, and hit them in the eye. The next two locations need to be passed using sliding along the vines. Don't hit the spiked cheese. To jump onto the vine from above, press Space, and to go down to the vine below, press the down direction key. In the room with the last cage, we jump into the funnel and kill the dragon on the right. We jump onto the part of the pipe from which lava flows. The pipe will go down and shower the remaining dragonets with fire. We break the cage - the episode is completed.

Here we simply run forward, use snakes to overcome chasms, and collect as many lums as possible.

The target is a sea snake!

So, we fly on a mosquito, killing enemies and collecting lums. At the end there will be a leader - he needs to shoot at the tail, which has purple colour. Each time the snake will get smaller. When we shoot all the parts of the snake, the boss will be defeated! We break the cage at the end.

Secret level for 65 electuns. Swim or sink Again, you just need to jump over chasms, not soar. You need to soar in one and only case, when halfway through a springboard jump, the role of which is played by a green lemon, you will jump from a flower into a tunnel with spikes, you need to hold down the Space key so as not to fall on the spikes. For the rest, we run, jump and attack the chest at the end.

World 4. Sea of ​​Serendipity

We run forward, on the swing above the fire we stand on the right edge, when it goes down, we run to the left and jump to the monster onto the platform from acceleration. We kill the monster, continue to climb up the ledges and go into the secret room. Sliding along the ropes, we kill three enemies, jump onto the rope from above using the geysekr, jump onto the platform with the cage and break it.

We move further, to the right, and pass through the opening. Here is the fourth girl. We run after her, we are afraid fireballs. The barrels located below tend to explode as soon as we approach them, so we jump over them in advance. We free the girl by breaking the cage (this will be in two locations) and get the power to dive. This power manifests itself simply: now we can dive.
We dive under the water and swim into the passage with the eye. We swim forward, collect lums, avoid red fish with spikes and spikes that protrude from the reefs. We also avoid jellyfish. At the location with the last cell, we kill the grandfather, go down under the water, swim to the right, jump onto the ledge on the right, killing the grandfather along the way. Deliver a crushing blow to the left side of the swing, thereby launching a bomb at the remaining grandfathers. We destroy the cell.

Star Swimming

We overcome the first location with ease - the main thing is not to touch jellyfish, thorns and algae with thorns. The second location is also not very difficult - we swim down and collect lums. By the way, algae with spikes can be destroyed by hitting the bag at their beginning. We can take the coin that is in the center between several jellyfish. We just wait for the moment when the jellyfish start to disperse, quickly swim up, take a coin and swim away. We swim down to the right and into the opening.

We follow further, keeping to the right wall. Where there will be four lums inside two tails with spikes, we swim up near the right wall, avoiding the spikes, and swim into a secret passage. We kill the orange fish and destroy the cage. We swim to the next location through the door on the lower right.

We move forward, go down past four jellyfish and find a coin. We swim further and move to a new location. We immediately destroy the flask with the heart, swim further, avoiding the tails with spikes. We take a coin between such spikes - it will be along the way. Let's move to another location - here there will be no fireflies around us - we will need to swim next to the fish emitting light. We swim forward, swim next to a fish with spikes, a flashlight suspended from its forehead. We swim down next to other fish, then follow the narrow passage down and go into a secret room. We destroy all the fish before they release their spikes. If we don’t have time, then it’s better to sail once again and wait out the attack. We also avoid the long creature floating here.

We break the cage, go up, follow a little higher near the fish with spikes and swim to the right. We kill a red fish with a trident along the way and swim to the next, final room. We kill the fish, break the cage.

That's the fin

We swim forward, collect lums, below, where many fish swim, there is a narrow passage to a coin - we take it. We swim further, hold down the left Shift to speed up, otherwise we will be sucked into the mouth of the stone creature. At the next location, we avoid the attacks of fish with a long nose, finding ourselves between two stone creatures, swim down, follow to the right, collect lums along the bottom and move on to a new location. We overcome this location, destroy small boxes, climb up, pushing off the walls and clinging to the rope , on which we slide right and down. We jump down and swim to the door to the cave. We continue to swim, now down. It is worth considering that the current here is directed downward, so in order to go upward, you must definitely accelerate.

Having got out of the cave, we swim to the right, avoid the tails with spikes, and collect lums. Between shifting concrete slabs you can find a coin. At the end, we swim into the last room, kill the fish and break the cage.

Evil bubbles and their nature

We run and swim to the right, collecting lums. At the end, we wait until the spider crab raises its left paw, stand under the pack, jump up and hit it on the lower part of the body. We break the cage.

Fire in the damp

We fly on a mosquito, shoot at enemies, kill mollusks. The most difficult place The last stage will be a segment where you need to swim between two pink snakes. Towards the end they will get closer and closer to each other, so be careful! We break the cage and complete the episode.

Secret level for 85 Electoons: Pirate's Treasure

We catch up with the chest and get another red crystal, the origin of which I will tell you at the very end. As a tip: in the place where you will jump onto the building, on the right side of which a burning beam is about to fall, you do not need to press spacebar! We just stand under two jets of steam from a falling building and it will take us through the very building where the beam is collapsing.

World 5. Mysterious Peak

We run forward, jump on the platforms, avoiding the spikes. There will be a new girl at the next location. We catch up with the cage with the girl, rising higher and higher (from the very beginning we run to the right). You need to break the cage like this - when the cage runs across the ceiling, we deliver a crushing blow to the blue bud, which plays the role of a springboard, and hit the cage in flight.

So we get the ability to run on walls. We run to the wall on the left and pull the ring on the chain. We go to the location on the right, run to the wall on the right, pushing off from it, jump to the left and hang on the ring with the chain. Having freed the creatures, we run with them to the right, up the mountain, Rayman will automatically stand on one of the tiles. When the report is completed, in rhythm with other creatures we begin to bow down and raise our hands up, bow down and raise our hands up, etc. (up and down keys). When the door opens, we go through it.

We run forward, after the bag we accelerate to the wall on the right, at the top we jump over to the wall on the left and the character will run along the ceiling. We do the same with the next segment, but with the difference that you need to jump from the ceiling in advance to the tail with the spikes. We hit him in the eye and move on. At the next location we break the ice, rise and run along the ceiling. We cling to the master's beard, swing and jump to the left, while floating in the air to catch on to the edge of the platform. We take off and run along the ceiling to the secret passage. We go into it, jump over the first wheel, when it is on the left, jump onto the red bag and the second wheel will roll down, killing all the old men. We are waiting for the second wheel to return to the left and be located approximately in the middle. We jump onto this wheel and run to the right in order to have time to jump to the right side before this wheel moves to the extreme left position. We break the cage.

We go down and cling to the beard of the same master. This time we jump to the right side, run along the ceiling, killing the enemy on the way, using the master’s beard, we get over to the other side. When we find ourselves at a dead end, we stand on the big wheel and, without holding down the Shift key, go to the right side, thereby rotating the wheel and raising the wall. After the wall rises completely, we accelerate to the right, kill the enemies, break the eye and go into the last room of the episode. We jump along the platforms to the right, killing two opponents. We accelerate and run to the wall on the right, run along the wheel, rotating it, jump onto the vine and ride it to the left, killing two old men. We break the cage.

Mysterious monkeys

We run forward, jump over the spikes, over the abyss, and accelerate into the wall at the top, where the lums are flying. In general, we follow to the first door, the path will not be difficult.

We overcome the next location, killing enemies, running along the walls. The third location is just as simple - avoid the spiked pendulum. At the fourth location you will have to work hard. First, we go upstairs, avoiding the balls, and kill the golem. Next you will need to climb up the ropes. Let's do this. We cling to the first rope before reaching the wall, jump onto this wall, push off and cling to the second rope. Before reaching the left wall, we jump onto it, rebound and jump to the third rope above. We push off from the wall on the right, soaring in the air in order to catch the master’s beard. We swing, jump onto the wall on the left, then onto the platform on the master’s head, and then onto the ledge on the right.
At another location you will also need to climb up using a rope and clinging to the master’s beards. We are not in a hurry to enter through the passage with an eye after the pendulum. We go back by jumping over the pendulum. We jump into the pit, where there is a stem with thorns, and find a secret passage - we go through it.

Here we do the following: we walk along the wheel, moving the platform with the golem so that the golem from above hits the golem from below with a stone and kills it. Next, we wait until the upper right golem kills itself by throwing a ball to the right, which will bounce back at it. We jump onto the platform where the first golem was, ride on it to the right, jump onto the concrete arc, accelerate and run along the ceiling, killing the last golem, then break the cage.

We climb up, jump over the spiked pendulum again and go out into the street. We stand on the elevator platform, hit the red blades so that the elevator goes up, and kill enemies along the way. We go to the next location, at the top right we find a new elevator. Having killed the golem, we hit the elevator blades on the right, when we approach the stem with thorns at the top, we run to the left, hit the blade for the last time, and we ourselves get out onto the ledge on the left, from acceleration we run along the ceiling and run around, as it were, a stem with thorns and find ourselves on elevator, which independently rose higher thanks to acceleration. We go upstairs and go through the door on the right. From acceleration we run onto the wall on the right, kill two golems, destroy the third golem on the left and break the cage.

Electoon method
We run forward, here we need to act more carefully, since you can fly past the desired platform and at the same time not reach the next one. We collect the Electuns, kill the golem near the cage and break the cage itself.

Golem golem

At the first location, we jump to the other side, go up, running along the ceilings, walls and swinging on the vines. When we find ourselves near the door to the next location, we jump onto the vine from above, pushing off from the wall above the passage and soaring in the air. We swing, jump onto the platform on the left, run along the ceiling and find a coin. We go down and go to the next location. We run to the right, jump on the red bag and an explosion will occur. We jump over to the right side, run up and jump onto the vine, swing and jump onto the ledge on the right, where there is a secret door. We go there, stand on the ice bridge, in its middle, wait for the moment, jump up and deliver a crushing blow so as to kill all the monsters standing in one line and break the cage at the end. You will not be able to complete this task any other way.

We cling to the same vine, jump to the left, and run along the ceilings. We perform simple tricks and move to a new location. We pass it without difficulty. In the new location you will have to work hard - you need to jump on objects falling down. You can also try to pick up the coin from the wall on the right, but it will be difficult. More precisely, it will be difficult to get to the top after this. At the top, another passage awaits us. We run to the right, kill enemies, climb the walls, avoiding stems with thorns. At the new location you will again have to sweat and jump on falling objects. In the battle with the golem we do the following. We wait for him to rise up, standing on his left shoulder (if you look at the screen, it’s right). We jump onto the ledge on the left, run along the wall and ceiling and jump down. We hit the pink growth that appears near the golem’s right eye. Again, we wait for the golem to rise, jump onto the ledge on the left, run along the wall and ceiling, hover down to be on the right side of the golem’s head. At the same time, we do not touch the stems with thorns. We hit the second growth on the right. We wait for the golem to rise, standing on his left shoulder (on the screen - right), we jump onto the ledge on the right, run along the wall and ceiling, jump down onto the golem’s head and deliver a crushing blow in flight to the third growth on the top of the head. Golem is defeated!

We climb up, using running along the ceiling and platforms, and break the last cell.

World 6. Gloomy clouds

We go to the right and talk with the rescued girls. We need to find four Queens of the lands.
We run forward, jump along the ledges, killing the grandfathers, where the vine is visible above, we jump up, pushing off the walls, and find a secret passage. We go into it, jump on the water, hit the bags so that the platforms with the grandfathers rise to the top and the missiles kill them. We jump up onto the geyser, jump to the grandfather on the platform and kill him. We again stand under the right geyser, soar to the ledge on the left and, clinging to it, jump onto the ledge and kill the last two grandfathers. We break the cage.
We run to the right, killing enemies, and go to a new location. Here we calmly go to the right side, performing simple tasks, to the right door We get there by floating in the air. Along the way we bounce off the rocket. We run to the right, jump on the platforms, avoiding the homing missiles. Having killed the enemy with the rocket launcher on the right, to the right of him we break the wooden bridge and find ourselves below, near another secret passage. We go through it, break a path down, jump over the balls with spikes, hover over them, and kill the grandfathers, after which we break the cage.

We run to the right, go to a new location. We carry out simple actions, move to the last cage, where we first kill the old man from below, then we run along the wall on the right, getting out onto the platform, jump onto the ledge on the left, run along the ceiling and kill both the man with the rocket launcher and break the cage.

Up down

The beginning of the level will be difficult. First, we hit the green bag so that a bud appears, we jump from the bud on the platforms, when we find ourselves above the abyss, between the descending mountains, despite the fact that there will be a blue creature with spikes on the right slide, we begin to soar in the air from one slide to another, pushing off from them, thereby rising higher and higher. Having climbed onto the left slide, we wait for it to rise, jump to the right and soar in the air to the bud, to the right of the right slide. We break the wooden barrier, run to the right, near the door with the eye there is a bud - on the left. We hit it with a crushing blow to fly up, jump higher, pushing off the walls and find a coin. We go into the passage below.

We overcome the next location with ease, initially by hitting the green bag at the top. At the new location, we are not in a hurry to move to the right, but deliver a crushing blow to the nearest springboard. Pushing off from the walls, we go upstairs and go into the secret room. We kill the old men and break the cage.

We jump down, move to the right, go up, pushing off from the walls. Next we move forward, activating the platforms. To do this, we hit all the bags with plants we meet along the way. We are afraid of blue paws in the water. We pass the next location without difficulty, after jumping on the mushroom we find ourselves in the depths of the screen, where we simply collect lums and move to the mushroom on the right. We go through the door on the other side using the second mushroom.

We go to the right, hit the greenish bag, jump on the buds, cling to the blue hand, swing from side to side and jump not to the right, but to the left. We climb up, pushing away from the hay and find a secret door - we go in. We fly on a mosquito, avoiding rockets, killing enemies with a rocket launcher. Near the cage, first of all, we kill the enemy with the rocket launcher, after him the rest of the guys. In order to make the way to the cage, we flood up, shoot along the ledges on the ceiling above the wooden bridge and the bullets will begin to bounce into that very bridge. We break the cage. We move to the last location, killing two old men and destroying the cage.

Hunter-gatherer

We get to the mosquito, fly on it, overcoming obstacles, collect lums and at the end break the cage with the electuns.

Get out

We climb onto the platform, wait until it breaks, fly down, picking up lums, and enter a new one. Terrain. Here we go up, clutching our hand, jump to the right and get out onto the ledge with a secret door. Go there, run along the wall on the right side and jump from the ceiling, carefully onto the platform slightly to the left of the elders, stand in the middle of the wooden bridge and make your way down, breaking the cage.

Game description

The game is a two-dimensional platformer, like the first part in the series: .

It is known that the game can be played by one or four players. Accordingly, the game features four characters: Rayman main character series, Globox him best friend, and two teens found in all games of the adventure line (that is, not in the Rayman Raving Rabbids series).

The player will be given about 60 levels + bonus levels. Such personalities as the fairy Betila, who helped Rayman in the first game, and the villain Mr. will return to the game. Dark, also only appearing in the first game.

From the title and trailers, we can assume that the game will tell about the origins of the hero Rayman and his friends. But it’s too early to say anything.

Additional Information

The game received critical acclaim. So, Nintendo Power said that this platformer is a masterpiece. IGN said that "Rayman Origins is the best-looking platformer of this generation and also the funniest." 1UP.com praised the game for varied design levels, also saying that this game is "the best 2D platformer not named Mario." Joystiq said the game "embodies the kind of creativity and craftsmanship that was missing from 2D platformers of the 16-bit era."

Rayman Origins received the following ratings from publications:

Edition Grade
1UP.com A-rank
IGN 9.5/10
Nintendo Power 9.5/10
GameTrailers 8.5/10
Joystiq 5/5 stars

The game Rayman Origin is a unique platformer with a plot. In the center of the game is Reiman and his companions, who were resting very noisily. Such noise angered the underground villains, who decided to imprison the offenders in a large dungeon. The only one who was able to escape from captivity and now must go to save his friends is the main character of the game, that is, Rayman himself - a character and part of the legend of the universe.

What can the main character do?

In general, it’s a lot of fun to play - the main character of the game, Rayond, constantly jumps, hits others, does sprints and does other similar things, causing irreparable damage to the villains.

All you need to do is download the torrent of the game, and you can already climb the walls, collect bonuses, relax and travel again, gradually rescuing your comrades and brothers in misfortune from imprisonment.

What’s nice is that playing through Rayman Origins brings back a lot of nostalgia for those very times when you had a joystick in your hands, the power supply was plugged in, and the game console was connected to the TV. It is clear that now everyone has a keyboard, but, as experienced players advise, it is better to take a joystick for such a game and enjoy the process.

About the gameplay

As for the gameplay, which is the basis for passing the game rayman origins, everything is simple here - even a child will understand. All you need to do is start running from one end to the other, simultaneously avoiding numerous traps and enemies.

At the same time, the user will gain points and bonuses, which are referred to here as electoons and lums. And all this is dynamic, exciting and fun. If we make a comparison, we can say that we're talking about about a kind of Sonic game on SEGA, only here there is a different atmosphere and its own game elements.

What surprises does the game provide?

In general, there are only two surprises here - a pleasant one and an unpleasant one.

  1. You can play the game with a friend, alone. To do this, just select the cooperative mode and enjoy the gameplay;
  2. And a less pleasant surprise is that you won’t be able to play this game online; there is the option of co-op on one computer.

But there are also many benefits from a single game, especially if the user sets himself only one goal - to pick up all the bonuses and collect points along with secret rooms (in each level secret rooms two).

Conclusion

It's safe to say that rayman origins is an interesting platformer that provides everyone with the opportunity to plunge into nostalgia with the opportunity to while away a few evenings of fun. And don't forget about your friends who need to be saved.

P After the introductory video, we jump inside the cage to break its bottom. Next, we cling to the beard of the Old Master, locked in another cage, and swing to the sides. After his release we see that Old Master went crazy. We go into the passage on the right and find ourselves on the map. Press left and click on the Space key twice to move to the Gibberish Jungle location.

World1. Gibberish Jungle

There's a Jungle...

We run to the right, we see a girl locked in the mouth of a strange creature. We follow her - we jump on the red bag and an explosion occurs. We jump along the ledges, jump onto the platform moving up and down, jump up and run after the girl. We collect coins along the way. We jump on the platforms, collect various objects, jump onto the blue mushroom, which is a springboard, and find ourselves on the other side of the jungle, in the depths of the screen. We blow up two red bags by jumping on them, wait a moment and get to the girl with red hair. We jump onto the creature holding it.

Now we can attack - "S" key. We break the cubes on the right, jump over to the blue mushroom with a yellow star. We break the pieces of wood and jump onto the mushroom, thereby moving to the other side. We break two barriers, do not come close to the grandfather, but hold down the S key to spin the fist, then release it and hit the villain with a huge fist. Using the same method, we hit the eye blocking the path and move through the passage.

We hit the blue plant at the very edge and it removes the spiked balls from below. We move forward, hit the green plant so that it curls its stem and destroys the villain. We move to the other side, jump up, jumping first onto the wall on the right. We hit the green plant, which will then extend the platform. In general, we move forward, killing enemies either with regular punches or by activating plants with thorns. We destroy the last obstacle - the eye, and go out into the street.

At the top we see a cell with a purple aura. This aura is fueled by bad creatures. We move to the right and kill all these creatures. Using the flow of water, we climb onto the platform from above. We are waiting for the rocket launched by the last enemy to activate the plant, which will produce a stem. We jump onto the stem, and from it we cling to the vine. We swing and jump on the head of the enemy with a rocket launcher. We break the cage and complete the episode.

Geyser eruption

At this level we hone our skills. We actively use the geyser flows so as not to end up in the water with strange and scorched paws. In locations with rising/lowering platforms, we use left Shift to run so that we don’t get crushed. At the last location with a cell, you can first position yourself under this cell, hold down the up key and the S key. Then release S when the platform on which we stand rises all the way, and hit the creature. The last creatures (two or three) will need to be killed in a different way: stand on the geyser on the right, then press Space to jump onto any creature from above. When all the creatures are killed, we break the cage.

Wicked Plateau

In this episode you will need to learn about devastating air attacks. First, we just run forward, kill enemies and break wooden barriers. We break the blue flask with a hand, use the swing that appears from the flask to move upstairs and attack the grandfathers in flight. When we find ourselves against the wall, and under our feet there is a wooden platform, under which a red bag with explosives is hidden, then we jump up (Space), press the down key and click on the “strike” key (S). We go down, destroy the eye and go into the cave.

We move to the right, kill two enemies, jump onto the blue flower bud, thereby clinging to the vine on the platform above. We crawl to the left, jump onto another bud, with the help of which we jump to the third bud against the wall on the left, and from there we jump onto the platform with a flask from which a hand is waving at us. We break the flask, jump over to the other side, and quickly collect red lums. We are not in a hurry at the moment when we need to jump on the bud. We jump onto the bud and immediately hit the grandfather. We destroy the eye and go through the passage.

Nothing complicated will happen at another location. At the fourth location, other flowers will appear that you can slide on. Sliding along them, navigate in order to hit the enemy in time. We follow further, trying not to fall into the abyss with our paws, until we find ourselves at the location with the cage. There is nothing complicated here - we jump onto the ledges, use flying attacks and crushing blows from top to bottom.

Go with the flow

We go down, using the currents and punching our way with crushing blows. There will be an eye at the bottom right - destroy it and move on. We go down and jump over the spiked balls. At the very bottom, when we are swimming through the water, we jump and hit the plant on the wall, to the left of the ball with spikes, and this ball disappears. We swim further, break the eye and follow to a new location.

We move on, go down, go through the passage with a blue block. We hit the plant from which the stems come (it’s on the ceiling) and all the guys die. We run with the flow, without jumping, and break the cage.

We climb up along the vine, rise higher, run to the right and break through the wooden barrier underneath us. Once in the current, we jump in front of the red ball with spikes and hit the plant above to neutralize the ball. We move to the right, using the buds, jump up to the right of the ball with spikes, push off from the wall on the right, from the platform above the ball we jump onto the bud against the wall on the left and kill the grandfather in flight. We break the eye and move on.